Strategies for increasing the interactivity of childrens synchronous learning in virtual environments
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i
Strategies for increasing the interactivity
of children's synchronous learning
in virtual environments
Ivan Katlianik
Kellogg College
, Trinity term
Dissertation submitted in part
-
fulfilment
of the requirements
for the degree of
Master of Science in Education
Oxford, 2013
i
Abstract
Enabling distant individuals to
assemble
in one virtual environment, synchronous distance
learning appeals to researchers and practitioners alike because of its unique educational
opportunities. One of the vital components of successful synchronous distance learning is
interactivity. In virtual
environments, interactivity is limited by the capacity of a technological
medium to transmit verbal and non
-
verbal signals between individuals in the class. In order to
increase the interactivity of learning, teachers need strategies to enable them to over
come the
medium’s restrictions and reveal its interactive capabilities.
This study explores which of the strategies used by teachers in arranging children’s synchronous
learning in virtual environments may positively affect learning interactivity, and und
er what
conditions
those strategies are best utilised
. Adhering to a qualitative approach, the study has
reflected on the instructional experiences of 48 teachers, from which 15
4
interaction
-
enhancing
strategies have been identified. While most strategies were
found to be universal in various
types of environments, others proved effective only under specific learning conditions
.
F
ield experiment was conducted to examine the applicability of these stra
tegies
across
cases
with similar learning conditions. Some of the strategies were found to have effects on both
synchronous and asynchronous components of learning.
Often, t
hese effects
appeared to be
implicit or
deferred. Based on the data gathered, the s
tudy suggests a conceptual model of
interaction in learning environments.
The findings of the study have both theoretic
al and practical significance
: they contribute to
existing scientific knowledge on synchronous distance learning and also provide teacher
s with
applicable methodological recommendations.
ii
Acknowledgements
My deepest thanks
to my family for their in
finite love, understanding, and
encouragement.
I am truly unable to express the depth of my gratitude for all they have done. But for their
fai
thful support, this research would have not been possible.
I
thank
the
European Commission, the Nordic Council of Ministers, and Mr Mads Meinert,
for trust
in
my ideas and financial support.
I am also immensely grateful to all those who were
keen
to shar
e their time and knowledge,
contributing to this study and turning it
,
for me
,
into a breath
-
taking and fruitful adventure
:
Dr Chris Davies,
for
rewarding
supervision that guided me
t
hrough
this
research project
;
Dr
s
Rebecca E
y
n
on and
David Mills,
for
inspirational session
s and
sharing
valuable knowledge
;
Dr Jane Shuyska, whose expertise
and advice
helped me to
refine the focus of the study;
Martha Newson, for proofreading this work
with
a tangible
;
Boby Ching, for
helping me
c
;
Yuliya Sh
aviardak, for
excellent organisation
of the experimental learning session
;
the
teachers,
children
and parents in Minsk, who generously volunteered their time to
participate in this
study
;
an
d, finally,
my
friends
,
whose support was
a
nourishing
spring
of
confidence and inspiration
.
Dziakuj
!
(Thanks!)
iii
Table of contents
Abstract
................................
................................
.......
I
Acknowledgements
................................
................................
.......................
II
Table of contents
................................
................................
............................
III
1.
Introduction
................................
................................
................................
............
1
2
.
Literature review
................................
................................
...............................
4
2.1.
The place of
virtual learning environments
in distance education
................................
........
4
2.2.
Key themes in re
search on synchronous learning
in virtual learning environments
.............
6
2.3.
The role of interaction
................................
................................
................................
.........
12
2.4.
Summary of the literature review
................................
................................
........................
16
3.
Methodology
................................
................................
................................
......
18
3.1.
Research aims and questions
................................
................................
...............................
18
3.2.
Research strategy and design
................................
................................
...............................
18
3.3.
Instruments of data collection
................................
................................
..............................
22
3.4.
Sampling and data gathering
................................
................................
...............................
25
3.5.
Data analysis
................................
................................
................................
........................
27
3.6.
Quality of findings
................................
................................
................................
...............
29
3.7.
................................
................................
................................
..........
31
iv
4.
Findings
................................
................................
................................
...................
34
4.1.
Data variation
................................
................................
................................
......................
34
4.2.
Issues
surrounding
interactivity
................................
................................
...........................
35
4.3.
Strategies for increasing interactivity
................................
................................
..................
39
4.4.
Transferability of strategies
................................
................................
................................
.
53
5.
Discussion and conclusions
................................
................................
55
5.1.
Understanding and implying an active approach to increasing interactivity
.......................
55
5.2.
Study limitations and directions for further research
................................
..........................
58
5.3.
Conclusion
................................
................................
................................
...........................
59
R
eferences
................................
................................
................................
.............
60
Appendices
................................
................................
................................
...........
76
A.
The
concept
of
the
virtual classroom
................................
................................
..............
76
B.
Characteristics of interactive events
................................
................................
...............
79
C.
Teachers’ questionnaire
................................
................................
................................
..
82
D.
Teacher’s checklist template
................................
................................
...........................
83
E.
Observation protocol template
................................
................................
........................
84
F.
Interview
schedule
................................
................................
................................
..........
85
G.
Comparative description of the survey cases
................................
................................
..
86
H.
CUREC
approval email
................................
................................
................................
..
88
I.
L
ist of strategies
for enhancing
the
interactivity of
synchronous distance learning
.......
89
J
.
List of
experimentaly
examined
strategies
and their effects
................................
.........
10
0
K
. Perceived interactivity
-
related changes
that
occurred in the experimental case
..........
104
1
1.
Introduction
Appealing to educators and researchers alike because of its
capability of delivering education
at anytime and anywhere, distance learning has
taken
on a variety of forms throughout its
history. The most recent revolutionary change in distance learning was dictated by the
proliferation of computer networks. This shi
ft to
online
distance learning has produced a new,
virtual
form of learning environment as an alternative to the traditional classroom. In turn,
on
-
going
advancements in network and computer technologies have enabled the development
and popularisation of a synchronous form of distance learning leading to a blurring of the
boundary between traditional and virtual classrooms.
Synchronous online learning prov
ides unique educational opportunities in both formal and
informal
context
s
.
Alongside
asynchronous distance learning, it makes education potentially
accessible to a wider range of individuals regardless of their location (Mountain, 2009).
Promoting collabo
ration and cultural exchange (Kontos and Mizell, 2005), synchronous
distance learning allows multiple individuals, groups, and institutions to meet
and
interact
in
one virtual environment (Ligorio and van Veen, 2006). This particular facet of distance
educ
ation
enables learning from primary sources and experts, without the need for students to
leave their learning site (Merrick, 2005; Townes
-
Young and Ewing, 2005). The breadth of
application makes synchronous distance learning valuable, whether it is used o
n its own or
combined with face
-
to
-
face or asynchronous approaches.
With regards to educational outcomes, synchronous learning in virtual environments is
considered at least as effective as learning in a traditional classroom (Mountain, 2009).
In comparis
on to asynchronous distance learning, it has a greater beneficial effect on student
satisfaction (Cao, Griffin and Bai, 2009), affect (Rao, 2007), and behaviour (Stuber
-
McEven
et al., 2009). It also allows for interplay between learners and instructors to
be more socio
-
emotional, immediate, and meaningful (Martin, Parker and Deale, 2012). When utilised as
part of comprehensive online courses, synchronous distance learning serves as an effective
facilitating and humanising component (Sawyer, 1997).
2
Despite
the multiplicity of benefits that
promote
the interest of researchers and practitioners
in synchronous learning in virtual environments, this educational approach has a range of
limitations. In particular, being technologically mediated, synchronous dist
ance learning is
highly reliant on the accessibility and quality of the technology (Graziadei et al., 1997) used
by each participant in the virtual environment. Not only does
the
stability of the technology
influence the quality of learning, so too does i
ts specific features and their appropriate use
(Carlson, 2011). Technology may be viewed as both a proxy and a barrier to effective
synchronous interplay between members of virtual learning environments. At the same time,
although technological restraints
make arranging effective computer
-
mediated learning one of
the biggest challenges in the virtual environment (Lu, 2011), the quality of synchronous
distance learning remains greatly dependent on the instructional approach and strategies chosen
by the instr
uctors.
The k
ey guiding strategy to consider
in order to achieve
successful synchronous le
arning in
a virtual environment
is
the maximisation of
its interactive characteristics (Chou, 2002,
Muirhe
ad and Juwah, 2004, Kobb, 2010
). Interactivity of learning
describes the interplay
between learners, instructors, and content (Moore, 1989). Increasing the interactive qualities of
synchronous distance learning has been found to have a positive relationship with student
performance (Wei, 2012). A high level of in
teractivity also decreases the transact
ional distance
and enhances
social presence, thus narrowing the gap between virtual and real learning.
As long as, in virtual environments, technology is a proxy for interactive messages, the level
of learning inter
activity is highly dependent on the medium’s capabilities of transmitting both
verbal and non
-
Cobb, 2009,
Yanika
-
Agbaw, 2010
). However, it is not only technology that influences interactivity
in
virtual learning environments (Gunawardena, 1995). Rather, interactivity is defined by a
multifaceted interplay between technological, instructional, and social variables (Roblyer and
Wiencke, 2003). Therefore, high interactivity levels in distance lear
ning can only be achieved
provided the communication medium is used efficiently. Not surprisingly, the most effective
strategies in virtual environments can significantly differ from those acceptable in the
traditional classr
oom (Gillies, 2008).
Following
from this,
in order
for
remote students
to
have
a positive learning experience, it is vital that instructors’
pedagogical
and
technical skills are
tailored
for synchronous distance learning
(Lonie and Andrews, 2009).
3
Existing research, however, fails to provide any extensive information on strategies that are
effective in increasing the interactivity of synchronous distance learning. While some studies
disclose specific conditions for high interactivity, the informatio
n is either sketchy or
contextually narrow. Noticeably, existing research focuses mainly on higher education, and it
is doubtful that these interactive strategies are suitable for children’s education. Studies on
ways of increasing the interactivity of chi
ldren’s synchronous distance learning remain
relatively scarce. This forces the teachers
involved with children’s distant learning
to adhere to
a
distance learning sess
ions. Hence, research is needed to find a variety of strategies that could
contribute to interactivity in children’s synchronous distance learning, and to examine the
relationships of these strategies with different learning contexts.
This study aims to d
etermine which of
the strategies used by teachers in arranging children’s
synchronous learning in virtual environments have positive effects on learning interactivity
and under what conditions. To acc
omplish this goal, the research
qualitatively examined
a
multiplicity of teachers’ experiences gained across various learning contexts. The findings of
the study have both theoretical and applied significance: they simultaneously extend existing
scientific knowledge on synchronous distance learning and provide
teachers with applicable
The following chapters of this
paper provide a comprehensive review of the literature relevant
that the
study
is
b
uilt on, present and
describe collected
data
, and discuss the research findings with relation to existing
body of
scientific knowledge.
4
2
. Literature review
In order to situate this study within the existing body of research surrounding the notion
of
sync
hronous
learning in virtual environments and the context of children’s education
,
a comprehensive literature review was undertaken. This review provides a terminological
basis for the research, justifies the enquiry’s focus, reveals key themes and gaps i
n relevant
scholarly literature, and establishes a theoretical rationale for the study.
2.1
.
The place of virtual learning environments
in distance education
2.1.1
.
Distance and online learning
Distance learning
(Sawyer, 1997) with the instructor and student being located in different physical places
(Parsad and Lewis, 2008; Rich 2011)
. As an alternative to face
-
to
-
face learning, the distance
form of instruction appeared as early as the eighteenth century, when lessons by mail were
first introduced (Holmber
g, 2005). However, it was not until the 1920s that distance learning
came to the masses. This period is associated with the rapid spread of educational radio and
television (Cassidy, 1998) and i
(2001) as the first generation
of distance education.
The initial forms of distance learning were asynchronous and one
-
way in nature (Lever
-
Duffy
and McDonald, 2007), so students w
ere unable to interact directly
with their teacher
(Rich,
2011)
.
Real
-
time feedback became available with the introduction of teleconferencing
,
al., 2001).
Following this, computer
-
mediated communication, enabled by networked computers, gave
rise to the third generation of distance education (ibid.). Computer networks have since brought
to the fore a new aspect of distance education called
online
learning
(Rich, 2011). In turn,
the internet as a form of computer networks that facilitates rich learning interactions (Sugar and
5
Bonk, 1995; Kerka, 1996) and allows instructors to replace the simple knowledge transfer
model of teaching with advanced co
nstructivist approaches has enriched
online learning
and
has gradually become the dominant technology in distance education (Rich, 2011).
2.1.2.
Virtual learning environments
Given that teachers and students lack a physical connection in distance education, their
interaction usually occurs solely in a virtual context. In general,
for something to be ‘virtual’,
its physical
components
are simulated and social events are modelled
in non
-
physical form,
primarily through computer technology (The Oxford English Dictionary,
2010
). However,
in practice, the boundary between virtual and physical is often vague in distance education.
Dillenbourg (2000) perceives ‘virtuality’ as more of
a “philosophical issue, more complex
…
[than]
the simple difference between computerised and non
-
computerised elements” (11).
He infers that the physical and virtual often co
-
exist and that there is no need to separate them
artificially: an example would be
students learning in front of a single screen, each using their
own inputting device, which would allow for all the communication to occur in a physical
space while their actions would be performed in the virtual world.
The use of computerised elements
alone does not constitute a virtual learning environment
unless individuals interact over learning content
(Oliver, 1996; Dillenbourg, 2000). Some
authors (Dillenbourg, 2000; Ligorio and van Veen, 2006) emphasise the role of interactions in
distance educat
ion and regard virtual learning environments as exclusively social spaces that
are ‘populated’ and reliant on communication. However, it is also argued that individuals can
interact not only with each other but also with content or a mediating interface (M
cBrian, Jones
and Cheng, 2009). Therefore, although interactions are seemingly inevitable in virtual learning
environments, they are often deferred and established implicitly (Henri, 1992) through saving
and transferring learning content, which enables vir
tual environments to allow not only group
but also individual forms of learning. With this in mind,
virtual learning environments
can be
defined as “computer
-
based learning environments…
allowing interactions with other
participants, resources, and rep
resen
tations” (Wilson, 1996:
8).
Both
asynchronous
and
synchronous
environ
ments (Lu, 2011; Martin, Parker
and Deale, 2012). While asynchronous instruction
6
does not require teachers and learners to be present in the virtual environment at the same
time, synchronous instruction is characterised by richer real
-
time interactions (Rich, 2011).
Virtual learning environments that utilise synchronous instruction ar
e capable of emulating
multiple features of the traditional classroom in the
virtual classroom
’s settings.
Based on critical analysis of relevant literature
(
A
ppendix A)
, it
is
summarised in this
paper that the virtual classroom is a type of virtual lear
ning environment where the nature,
potential efficiency and effectiveness of synchronous interactions closely approaches those
inherent in face
-
to
-
face settings. Consequently, it
is
suggested that virtual classrooms
ace
-
to
-
face and distance environments, allowing for
‘
face
-
to
-
face
’
distance learning.
2.2.
Key themes in research on synchronous learning
in virtual learning environments
2.2.1.
Reasons for implementation: pragmatic benefits
The potential benefits of
synchronous distance learning are widely discussed in the literature.
In general, the reasons for the implementation of real
-
time distance instruction
may be
pragmatic and educational
(Clark and Kwinn, 2007).
First, pragmatic benefits, drawn from multiple
studies, mostly emphasise the unique
practical
o
p
portunities
provided by synchronous distance
learning compared
to face
-
to
-
face instruction.
Thus, there is a great body of
research underlining
the capability of synchronous distance
learning in providing a
variety of disadvantaged students with equal educational opportunities
and access to vital courses, which otherwise could not be delivered
(
Falck et al., 1997;
Mulrine, 2003; Andreson and Rourke, 2005; Rao, 2007; Mountain, 2009;
Adewale, Ibam
and
Alese, 2012
)
. To achieve this, not only can instruction be delivered to individual students,
but
also anytime and anywhere
a
connection can be established between distant classes and
institutions
(
Ligorio and van Veen, 2006; Mountain, 2009
)
. For exam
ple, Falck et al.
(1997)
have studied the project that linked the classrooms of two Finnish schools through
videoconferencing, one being located in a geographically isolated village. With the aim of
7
providing s
econdary education to students in the rural area, 502 lessons were delivered by one
teacher to two groups of children over three years. As Falck et al.
summarise
, “despite
technical and instructional problems virtual classroom has worked”
(222)
. Ultimately
, the
children in the rural school received secondary education and achieved academic results
as
good as
those obtained by
the children in the other school
. Similarly, the availability of
synchronous learning ensures that the potential for virtual environm
ents to enhance
regardless of lo
cation (Sembor, 1997; Kontos and Mizell, 2005
). In particular, this can be
achieved through linking remote learning sites as noted abo
ve
(Ligo
rio and Van Veen, 2006)
,
or directly connecting students online
(Patterson, Carrillo and Salinas, 2012)
.
In addition, given the fact that access to real
-
time interaction can supplement instruction by
learning from primary sources (Merrick, 2005), synchr
onous distance learning can be
used to
replace phy
sical field trips to good effect
(
Pachnowski, 2002;
Pat
terson, Carrillo and Salinas,
2012
).
It can also provide students with direct connection to experts, without leaving the
learning site (Townes
-
Young and Ewing, 2005). This promotes context
-
rich instruction by
enabling access to alternate forms and sourc
es of knowledge that can facilitate learning
(
Richey, 1996; Merrick, 2005; Mountain, 2009
).
A range of organisational outcomes are also inherent in synchronous distance learning.
This method reduces both the financial and time
-
based expenses associated w
ith designing,
delivering and accessing synchronous instruction. For instance, as demonstrated by Rao’s
study (2007), distance courses provided for learners from different Pacific island communities
gave them the opportunity to continue higher education wi
thout leaving the islands or
taking time off work. Along with these benefits, the opportunity to record synchronously
delivered lessons allows them to be reused in an asynchronous format (Clark and Kwinn,
2007), specifically for the purpose of reaching st
udents who are unable attend the session
(Carlson, 2011)
.
As this section has shown, it is clear that many of the b
enefits inherent in synchronous
distance learning can also be provided by asynchronous forms of instruction. Nonetheless,
the availability of real
-
time interactions can enrich
distance learning and teaching, and
provide unique educational opportunities to students.
8
2.2.2.
Reasons for implementation: educational effects
It can be argued that virtual learning is
similar
to the traditional form of learning, in that they
share th
e same theoretical principles (Ally,
2007) and are comprised of the same foundational
educational elements (Rich, 2011). An effective virtual learning environment allows for
various learning strategies based on different learning theories to be utilised (A
lly, 2007).
As with face
-
to
-
face learning, no single strategy in virtual learning can be considered better
than others, unless specific learning goals are taken into consideration (Rich, 2011). Online
learning theory supports the notion of theoretical fle
xibility and suggests that all three
key
educational theories
–
behaviourist,
cognitivist and constructivist
–
can be implemented in
virtual learning environments (Ally, 2007).
At the same time, synchronous instruction’s distinctive capability to promote
effective
collaborative learning within diverse contexts is often emphasised
. This highlights the
openness of virtual classrooms to social constructivist educational approaches. Using
technology as the primary means of synchronous communication, students i
n virtual learning
environments are encouraged to share and construct common knowledge under multiple
viewpoints (Ligorio and Van Veen, 2006; Stahl, Koschmann and Suthers, 2006). Learning in
such settings often occurs within students’ zone of proximal deve
lopment
1
and
is thus
facilitated through problem solving under the instructor’s guidance “or in collaboration with
more cap
able peers” (Vygotsky, 1978:
of participants allows for communities of learne
rs to be established (Salomon, 1998).
In comparison to asynchronous forms of virtual learning, interactions in synchronous
communication can be more socio
-
emotional, immediate, and meaningful (Martin, Parker
and Deale, 2012).
Findings regarding the overa
ll cognitive effects of distance forms of learning appear to be
consistent, particularly with respect to synchronous instruction. Thus, distance education is
considered to be at least as effective as face
-
to
-
face instruction (
Greenway and Vanourel, 2006;
Y
enika
-
Agbaw, 2010
), which is in line with research on the synchronous form of distance
learning (Mountain, 2009).
As synchronous distance learning is accompanied by the range of
1
The zone of proximal development “is the distance between the actual developmental level as determined by
adult guidance or in collaboration wit
h more capable peers” (Vygotsky, 1978: 33)
9
pragmatic outcomes discussed above, the effect of ‘no significant difference’
may contribute to
the consistent level of interest that the topic receives.
Real
-
time interaction in virtual environments has a positive impact on student satisfaction
(Cao, Griffin and Bai, 2009). Though cert
ain forms of distance learning
have been charac
terised
by students as “tedious, slow or boring” (Falck et al., 1997
:
222), a substantial body of research
has fo
und that the use of technology
such as videoconferencing in distance learning positively
influences student affect (
Freeman, 1998; Gerstein, 20
00; Comber et al., 2004
;
Rao, 2007
) and
behaviour (Stuber
-
McEven et al., 2009).
2.2.3.
Contextual richness
As a distance form of education, synchronous learning can be delivered regardless of
instructors or students’ dispositions and across a variety of
contexts. Thus, virtual classrooms
can be established across school, local, regional and state settings (Falck et al., 1997), as well
Patterson, Carrillo and Salinas, 201
2). In addition to being used solely as a form of instruction,
synchronous learning can be enhanced by asynchronous elements (Vess, 2004) or serve as
a facilitating or humanising component for comprehensive online courses (
Sawyer 1997;
Martin, Parker and
Dea
le, 2012
).
It is notable that
both forms of distance learning can
be complemented with face
-
to
-
face instruction enabling hybrid, or blended,
instruction
(Aydin and Yuzer, 2006; Yenika
-
Agbaw, 2010
).
The synchronous form of distance instruction can be
useful in both informal and formal
settings, offering unique opportunities to educational institutions
(Pachnowski, 2002;
Mountain, 2009
)
. Although “the thou
ght of gaining ‘formal’ ed
ucation in a virtual
classroom…[
may sound] not only radical but also unfathomable”
(Yenika
-
Agbaw, 2010:
112)
,
positive student outcomes are widely indicated by relevant studies.
As a result
, universities,
colleges and
even schools have been
found to modify their curriculum in order to incorporate
distance learning
(Ramaswami, 2009)
.
Finally
, the role of distance or blended formal education
comes to the fore sp
ecifically in virtual
schools
–
state approved or locally accredited institutions
offering credit courses using distance learning (Clark, 2001).
10
Real
-
time distance instruction can be beneficial regardless of the age of students (Mountain,
2009). However, while a substantial body of research discusses the practices of synchronous
learning in virtual environments with relation to professional and hig
her education (e.g.
Yuzer, 2006; Rao, 2007; Beem, 2010;
Parker, Grace and Martin, 2010;
Carlson, 2011;
Kupczynski, Mundy and Maxwell, 2012;
Martin, Parker and Deale, 2012
),
little research spans multiple age groups (e.g. Mountain, 2009) or focuses specifically on
children’s education (e.g.
Falck et al., 1997; Morris, 2005; Mulrine, 2007; Cavanagh, 2009
).
2.2.4.
Challenges for implementation
Since technology mediates real
-
time communication in distance education
(Falck et al., 1997)
,
it i
s vital that the technological components are stable when arranging
learning in virtual
environments. Access
ibility and the quality of technology are the primary conditions that
determine the extent to which it can be incorporated into educational processes
(Graziadei
et al., 1997)
. As might be expected, technology
-
related challenges are widely discussed in
research, particularly in early studies and those conducted in rural areas or developing
countries. For i
nstance, Patterson, Carrillo and Salinas
(2012)
initially intended to utilise live
video and au
dio feeds to enable discussions between students across countries. However,
due to bandwidth limitations in some areas, this approach was found to be ineffective, which
resulted in time loss. This consequently forced the researchers to identify alternativ
e ways
of establishing synchronous interaction.
Even when technology is stabilised, certain issues related to the specificity of the tools used
in synchronous learning can still arise. For
example
, when discussing real
-
time instruction in
a distance cou
rse that was delivered through videoconferencing software, Carlson
(2011)
indicated that when the students could simultaneously use their own microphones to talk to
the instructor, they frequently talked over one another. At the same time, as Carlson infers,
enabling and disabling the
microphones when necessary was found to be very time consuming.
Similar problems to this have also been encountered in other studies. Falck et al.
(1997)
, for
instance, observed a slow flow of events in childr
en’s communication mediated by technology.
11
Synchronous learning is commonly conceived of as being more interactive than asynchronous
learning. Nevertheless, the distance between a learner and a physical classroom can still be
hard to transcend in synchrono
us formats
(Falck et al., 1997)
. Effective communication tends
to depend on the capacity of a medium to transmit non
-
verbal signals, such as emotions and
body language
(Yenika
-
Agbaw, 2010)
. The technological restraints
addressed earlier make
building effective computer
-
mediated communication one of the biggest challenges in virtual
learning environments
(
Walther, Anderson and Park, 1994; Morris, 2005;
L
u, 2011
)
.
Researchers have paid much attention to the importance of common digital literacy and
to how prepared individual instructors are to deliver synchronous distance learning in virtual
environments. Initial barriers can be significant, especially when instructors have “never
imagined any other way of teaching besides face
-
to
-
face instruction”
(Yenika
-
Agbaw,
2010:
112)
. Following from this, teachers require support and training to deliver effective
lessons in a synchronous format
(Mountain,
2009)
. Arguably, the same is true with regard
to
students, particularly children,
although
this issue has not been directly researched.
those deemed acceptable
in the traditional classroom (
Hooper and Rieber, 1995; Conte, 1998;
Byrom and Bingham, 2001; Goddard, 2002; Gillies, 2008
). However, existing research on the
subject does not give a comprehensive answer as to what these strategies should be. Instead,
the m
ajority of studies focus more on the general effects of synchronous distance learning
(e.g.
Roblyer et al., 2007; McBrien, Jones and Cheng, 2009;
Parker and Martin, 20
10
). In turn,
literature concerning strategies for distance instruction
is
either bound
to a narrow context (
e.g.
Burns, Burniske and Dimock, 1999;
Rao, 2007
), or
merely provide
s
general recommendations
(e.g.
).
The universality and applicability
of these strategies remains doubtable. There
fore, online instructors, especially those dealing in
children’s education, are often left to rely
on their own experience, which is developed through
trial and error
. According to Lonie and Andrews (2009),
a
lack of technical and pedagogical
preparedness
for teaching in the virtual classroom decrease
s the
effectiveness of
the
learning
experience for remote students.
Some other factors challenging synchronous distance learning that are not addressed directly in
the literature
are also identifiable. Firstly,
distance learning tends to unite groups of students
and
12
teachers who are unfamiliar with one another (e.g. Falck et al., 1997), which in synchronously
delivered sessions can become a barrier to effective communication, especially in children’s
education.
Indeed, as Falck et al. infer, familiarity between pupils may enhance the quality of a
virtual classroom. Secondly, communication generated through video or audio channels at a
distance raises ethical concerns. Even though the potential for a video session
to be recorded
is considered to be one of its more pos
itive
aspects (Clark and Kwinn, 2007), the fact that each
participant in the virtual classroom is able to make recordings without others’ knowledge calls
in to question learners’ and instructors’ privacy. Finally,
as extra time in front of the computer
is requir
ed in the virtual classroom, specific health issues may arise that are not problematic
for its face
-
to
-
face equivalent (Powers and Mitchell, 1997;
National Heart, Lung, an
d Blood
Institute, 2013).
2.3.
The role of interaction
2.3.1.
Definitions and char
acteristics of interactions
The notion of interaction underlies the key themes in research on synchronous instruction i
n
virtual learning environments
. However, despite being addressed by a substantial amount
of research (
Moore, 1983;
Moore, 1993; Mahesh
and Mclsaac, 1999; Powers, Davis and
Torrence, 1999; Krieger, 2002; Gorsky and Caspi, 2005; Morris, 2005;
Martin, Parker and
Deale, 2012), the concept of interaction in distance learning is characterised by the absence of
an unambiguous consensus on what i
t actually represents or involves.
Based on discussions at the centre of relatively early research (
Boyd and Apps, 1980; Herring,
1987; Jonassen, 1988;
Wagner, 1994),
interaction
can be defined as a process involving at least
two interconnected events that
occur in relation to two or more objects. Wagner (1994)
distinguishes interaction from interactivity, suggesting that “interaction functions as an
attribute of effective instruction while interactivity functions as an attribute of instructional
delivery s
ystems” (6). In other words, while interaction addresses processes that occur between
objects in an environment, interactivity describes the environment in terms of the presence and
nature of interactive events that may occur in it.
13
Depending on the object
s involved, Moore (
1989
) identified three major types of interactions
inherent in learning environments: learner
-
instructor, learner
-
learner, and learner
-
content.
In addition to these three major types, Hillman, Willis and Gunawardena (1994) suggested
a
fourth dimension, termed learner
-
interface interactions, that they defined as “a process
of manipulating tools to accomplish a task” (34). However, while Moore’s classification
has become dominant in subsequent research, there is inconsistency in the use
of the
fourth dimension.
In contrast to classifications of interactions based on Moore’s approach, alternatives can
also be found in the literature. Researchers also categorise interactions based on different
groups of factors, such as explicitness, me
diating technologies, or types of activities and
events. Overall, an analysis of the literature addressing interaction directly or within certain
theoretical frameworks (including
transactional distance
and
social presence
) revealed
65
terms indicative of
interactions, which
were
systematise
d within 9 categories (
A
ppendix
B).
2.3.2.
The significance of interactions
Interactivity is a key component of successful learning in virtual learning environments (
Chou,
2002; Muirhead and Juwah, 2004
). Research has i
dentified (Kirschner et al., 2004; Yoon and
Johnson, 2008) and verified (Wei, 2012) that student performance relies on learning interaction.
It has also been found that as long as interactivity is at a high level, it supports deep and
meaningful learning (
Anderson, 2003).
Interactivity enables students to become active participants in learning and it thus enriches their
social exper
ience (Townes
-
Young and
Ewing, 2005). Rich interactions enhance “socio
-
emotional and social processes related to group formation and group dynamics affecting
affiliation, impression formation, developing affective relationships, and building social
cohesiveness and comm
unity” (K
.
, 2011:
1). In turn, as high interactivity promotes
the presence o
f social actors, it “can enrich
…
children’s learning experience and increase
their motivation” (Tung and Deng,
2006:
251). Accordingly, when students are not actively
engaged in
the learning process, they tend to lose interest and become distracted (Fulford and
Zhang, 1993).
14
Hence, in can be concluded that rich interaction has a positive influence on student academic
achievements, satisfaction and motivation, as well as promoting
collaborative learning and
facilitating socio
-
emotional processes.
2.3.3.
Physical separation between teacher and student can lead to “a psychological space of potential
of instructors and those of the learners
” (Moore
and Kearsley, 1996:
200). This space determines
transactional distance
, which negatively
influences the effectiveness of learning (Moore, 1993). According to Moore, t
o decrease
students’ and teacher’s perce
ptions of transactional distance, it is important to optimise
dialogue (the extent of communication constructiveness), structure (course organisation and
its impact on student engagement), and learner autonomy (level of self
-
directed learning).
Transacti
onal distance is a psychological rather than geographical concept, and it exists both in
virtual and face
-
to
-
face environments (Moore, 1993). Therefore, it can be used to compare the
distance is generally
perceived
as a useful framework for understanding the processes involved in distance learning
(
Garrison, 2000; Jung, 2001
). However, based on a review of six studies that tested Moore’s
framework, Gorsky and Caspi (2005) defined Moore
’s theory as tautological and reducible to
a single variable of dialogue. As long as Moore (1993) considers dialogue to be a synonym for
purposeful and constructive interactions, it can be inferred that interactivity in a learning
he level of transactional distance.
Apart from transactional distance, the concept of
social presence
has also been found to
directly relate to interaction. Short,
Williams and Christie (1976
) initially identified social
presence as the “degree of salience
of the other person in a mediated communication and the
consequent salience of their interpersonal interactions”
(65)
. However, as research continues
to redefine social presence (Picciano, 2002) by considering it under different theoretical
perspectives,
a clear and unambiguous definition of the concept is yet to be achieved. At the
same time, across various studies
, social presence is
broadly conceived of
as a psychological
term addressing individuals’ perceptions of how they feel about interacting with
others
(Kim
, 2011
).
15
Despite disagreements in definitions, researchers have similar conclusions about the nature and
effects of social presence in virtual environments.
Studies have indicated
the positive influence
that social presence has on perceived le
arning outcomes (e.g.
Gunawardena, 1995; Russo and
Benson, 2005; Weinel et al., 2011
). Social presence has also been found to enhance students’
engagement with learning (Cobb, 2009) and satisfaction (
Gunawardena, 1995; Gunawardena
and Zittle, 1997; Richard
son and Swan, 2003
). Moreover, being a facilitator of collaboration
(
Cunawardena and Zittle, 1997; Ko, 2012
), social presence is considered a vehicle for social
learning (Tu, 2000).
Of special interest for this study is the relationship between social pres
ence and interaction.
Though this relationship is emphasised across research, its direction appears equivocal. For
instance, Wei (2012) suggests that social presence enhances learning interactions in virtual
environments. Contrary to this, other studies (e
.g.
Short, Williams and Christie, 1976; Tu and
McIsaac, 2002; Levy and Stockwell, 2006; So and Brush, 2008
)
imply
that interaction is a
factor in, or indicator of, social presence.
These points of view suggest that a high level of
interactivity facilitates students’ perceptions of social presence,
which in turn increases the
extent of their interactions
.
2.3.4.
Conditions for high interactivity
The dominant descriptive feature o
f interactive environments is the capacity to transmit both
verbal and non
-
verbal signals between participants (
Daft and Lengel, 1986; Cobb, 2009;
Yanika
-
Agbaw, 2010
), which enables rich communication (
Short, Williams and Christie, 1976;
Daft and Lengel, 1
986).
At the same time, according to Gunawardena (1995), even advanced
synchronous forms of distance learning create interaction patterns that tend to be different from
those occurring in face
-
to
-
face environments. Therefore, it can be argued that interact
ivity in
the virtual classroom does not solely depend on the medium (Gunawardena, 1995); rather it is a
complex function of learning and instruction (Wagner, 1994), defined by “a complex interplay
of social, instructional, and technological variables”
(Rob
lyer and Wiencke, 2003:
85).
Importantly, interactivity in an environment depends on the quality of interactions while
having little connection with their quantity or frequency (Tu and Mclsaac, 2002; Lowenthal,
2010). According to Zhang and Fulford (1994)
, quality and usefulness, rather than number and
16
interactivity
in
virtual environments. Instructors can either enhance or decrease
interactivity
depending on
how efficiently they ma
nage communication processes (Roblyer and Wiencke, 2004) and
whether they choose appropriate teaching techniques (Gunawardena, 1995). Therefore, high
interact
ivity
in virtual environments can only be achieved providing the communication
medium is
efficient
ly used.
In order to utilise asynchronous learning tools, “instructors need to move away from the
popular lectur
e approach” (Mountain, 2009:
40); this means that they require training in
illies, 2008). A range of
studies have attempted to determine specific methods to enhance interaction (for instance,
Norton, 2001; Palloff and Pratt, 2007; Martin, Parker and Deale, 2012
). N
evertheless,
it is arguable
that their inferences remain im
practi
cal due to being either too broad or too
context
-
bound
.
2.4.
Summary of the literature review
This literature review has revealed multiple pragmatic and
educational
reasons for
implementing synchronous distance learning across a variety of
learning
and s
ocial contexts,
indicating the importance of virtual environments with real time interaction in education.
Nevertheless
, synchronous distance learning
is accompanied by a range of challenging factors,
most of which impose limitations on establishing an eff
ective social interplay between
individuals in virtual learning environments. The interactivity was
found to be the fundamental condition for increasing the educational potential of
learning
environments, facilitating learning process, and, consequently,
increasing student motivation,
satisfaction, and attainment.
While technology in virtual learning environments provides opportunities for arranging
interaction, the instructor still plays a dominant role in establishing a sufficient level of
interactivity
. However, the existing body of relevant studies
fails
to provide instructors with
thorough guidelines as to how to implement effective strategies in synchronous distance
learning. While some research indicates specific principles of good practice, these w
ere
17
found to be either vague or contextually narrow and, hence, hard to a
pply. Furthermore,
the
relevant literature focuses
predominantly on higher education, making the appropriateness of
most strategies for children’s education questionable.
Resultantly, research which reveals interac
tivity
-
enhancing strategies for children’s
synchronous distance learning and examines the relationships between these strategies and
specific contexts is warranted.
18
3.
1
. Research aims and questions
Based on the knowledge obtained through the literature search and the gaps that this revealed
in the literature, it was decided that this research project should aim
to explore
which
strategies
used by teachers in arranging
children’s synchronous learning in virtual environments are
capable of enhancing interactivity
and under what conditions
.
The study
incorporated
both
theoretical and applied
objectives
: to extend the theoretical base for further research on
synchronous di
stance learning
,
and to provide teachers involved in this form of learning with
general guidance applicable to their professional practice.
In accordance with the study’s key objectives, two questions drove the research:
1. Regarding synchronous learning
in virtual environments, which strategies employed by
teachers can best facilitate interactivity?
2.
In what ways do specific learning conditions determine the effectiveness of interactivity
-
enhancing strategies for synchronous learning in virtual environ
ments
?
3.
2
. Research strategy and design
To answer the research questions, the study
first reflected
on a diverse array of individual
teachers’ experiences and
then considered
the multiplicity of strategies they utilised in
synchronous distance learning. T
he project also explored a variety of conditions under
which certain strategies have been found
to be
effective. Furthermore, emergent themes
and conditions were correlated and systematised. Ultimately, the research findings were
selectively examined bas
ed on their validity, transferability, and applicability.
Following this, two stages went on to mould the research project (
T
able 1
). The
first stage
,
which aimed to develop theoretical propositions from data and understand the relationships
between facts, adhered to an inductive strategy which Blaikie (2000) defines as particularly
19
valuable in pursuing exploratory objectives and answering ‘what’ quest
ions. According to
Blaikie, inductive research starts with data accumulation and leads to “making generalisations
about the patterns or regularities that exist in the data obtained” (103). To make theoretical
generalisations in this study, it was necessary
to accumulate data from multiple teachers’
experiences, reveal any common strategies they used, and to correlate these strategies with the
variety of conditions under which they had proven effective. In light of this, a cross
-
sectional,
or social survey d
esign was employed, which established a focus on the analysis of a variety of
cases and the relationships between them (
Blaikie, 2000; Bryman, 2008
).
Table 1
–
S
tages of the research project
Stage
Aim
Design
Strategy / Data
Sampling
Data collection
1
Theory
generation
Cross
-
sectional
(social survey)
Inductive
/
Qualitative
Maximum
variation,
multiple
cases
Questionnaire
2
Theory
verification
Quasi
-
experimental
Deductive
/
Qualitative
Maximum
variation,
one case
Questionnaire,
observation,
interviews
According to Breakwell (2000), in the early inductive phase of research, cross
-
sectional
designs benefit from qualitative data treatment. In this study, gathering qualitative data from
multiple teachers was vital for disclosing as many strategies as possi
ble without limiting the
respondents with pre
-
specified categories (Patton, 2004). Furthermore, this approach allowed
rich descriptive information to be obtained about unique contexts where specific strategies had
been spotted. In order to gather rich qual
itative data, a self
-
completion questionnaire was
chosen as the primary instrument for data collection. This approach was adopted for a number
of reasons. First, it allowed data obtained from different participants’ perspectives to be
aggregated (
Patton, 2
004; Bryman, 2008
), which consequently informed the study about the
(Marshall and Rossman, 2006). Secondly, by collecting personal, factual data based on
a pre
-
determin
the respondents’ experiences. Finally, this approach was beneficial as it reached a sufficiently
large number of participants, thus enhancing ultimate generalisations,
for it is known that the
20
“plausibility of any general law is proportional to the number of instances of it that have been
observed” (Harre, 1972: 42, in Blaikie, 2000: 103).
The questionnaire was designed to employ both closed and open
-
ended questions in
order to
increase the amount of collected data. This, however, raised the issue of a reasonable sample’s
size and
composition
, which is common in research directed towards theory development
(Blaikie, 2000).
Since the study was focused on individuals’ exp
eriences as bounded cases,
it was important to justifiably maximise the number of participants with experiences acquired
in unique contexts. At the same time, in order to avoid unmanageable data redundancy
(Lincoln and Guba, 1985), the number of cases had
to be limited “based on expected
reasonable coverage of the phenomenon given the purpose of the study” (Patton, 2004: 246).
cases that could comprehensively illustra
te the studied process of synchronous dis
tance
learning (Denzin and Lincoln 2000; Silverman, 2005
). In particular, the maximum variation
logic of purposive sampling
was
followed, as
this approach reveals
“central themes which
cut across a great deal of
variation” (Ritchie and Lewis, 2003: 79). Necessary variation was
variety of settings where synchronous distance learning typically occurs (Patton, 200
4).
These
factors were then utilised to distinguish and select unique cases that met the inclusion criteria.
The first, inductive stage of the study was designed to produce theoretical propositions able
to “provide clear enough categories and hypotheses so that crucial ones can be verified”
(Glaser and Strauss, 1967: 3). Taking into account that knowledge obtained via inductive
strategies is considered subject to further examination (Blaikie, 2000), the
s
econd stage
of this
study adopted
a deductive logical approach
in order to examine the theoretical propositions
that were produced (Kelle, 1995). According to Blaikie (2000), a deductive study begins with
the proposal and testing of hypotheses, which are
then matched with the data collected through
observations or experiments. With this in mind, it was first hypothesised that the strategies
revealed by the above approach could increase interactivity in virtual learning environments,
provided they were appl
ied within similar contexts to those where they had initially been found
effective. To test this proposition, it was necessary to examine the strategies with in
-
depth
qualitative analysis of each case
in which
a strategy
had been identified. In light of th
is,
a crucial
-
case study appeared to be the most appropriate design, as it is capable of challenging
21
hypotheses by finding and analysing one or a few cases that most closely fit a theory
(Eckstein,
1975). As Yin (1989
: 38) puts it, crucial
-
case studies ai
m to support hypotheses by analytic
generalisation “in which a previously developed theory serves as a template to compare
empirical studies”. Yin suggests that provided at least two cases support the same theory,
replication can be justifiably claimed. Si
nce the conclusions made at the first stage of this
research were supported by at least one case, obtaining confirmation in just one additional case
would sufficiently increase the validity of the study’s results. However, finding an appropriate
crucial
-
ca
se appeared
to be
impossible due to the fact that this theory, which needed
verification, had been developed within the same project. To cope with this issue, elements
of experimental design were utilised to emulate a crucial
-
case study approach.
Experim
ental design is considered especially useful in qualitative studies when there is a need
to reach confidence in the validity of casual findings (Bryman, 2008). Experiments involve
testing cause
-
effect relationships through collecting evidence that demonstr
ates the influence
of one variable
on another (Breakwell, Hammond
and Fife
-
Schaw, 2000). At the second stage
of this study, the influence of specific strategies (dependent variables or causes) on the
interactivity of
learning in
a
virtual environment (in
de
pendent variable or effect) was
examined. The need to examine multiple combinations of different causes indicated the
appropriateness of a fac
torial experimental design and
that multiple experimental groups
needed to be established
(Blaikie, 2000). Howev
er, a qualitative approach to data processing
allowed for more valuable data to be obtained in a single
-
group design which, despite being
uncommon for quantitative research, was found to be particularly useful in this study.
Although approaching only one g
roup was beneficial in terms of establishing in
-
depth
qualitative analysis, it did not allow for all the strategies found at the first stage of this study
to be examined. In order to increase the number of strategies tested, a purposive sampling
strategy
was used.
Specifically, maximum variation logic was followed: out of all the available
cases, only those whose unique characteristics were relevant to the widest possible range of the
strategies were selected
. Consequently, since participants were not rand
omly selected and only
one group was used, the design of the second stage of this study should be
considered
as quasi
-
experimental, rather than true
-
experimental (Robson, 2002).
22
Once a case was selected for the experimental study, it was necessary to deter
mine which of
the strategies appropriate to this case had not been used in the participants’ group before and,
therefore, could be examined in terms of
its
effects on the experimental group. To do so,
prior to the intervention session, a short checklist w
and a systematic observation of a recent distance learning session from the participants’ group
was conducted. Only strategies that were neither indicated by the teacher nor noted in
the observation were advised
to be implemented in the experimental stage. The observation
procedure was also applied to the intervention session in order to detect which of these
strategies had been utilised and could be accountable for changes in the environment’s level
of interacti
vity.
Qualitative methods of data gathering made it possible to follow a post
-
test only approach,
which revealed the effects caused by the implementation of new strategies in the virtual
learning environment. In order to gain a sufficient amount of data wh
ilst only approaching
participants once, a focus was placed on the teacher and students’ perceptions of any
changes that happened in the environment during the intervention session. This made
interviews a particularly appropriate instrument of data collec
tion: according to Patton (2004),
as a method of data gathering, interviews enable participants to describe perceived changes
in the environment without being tied or cued by standardised categories. The interviews
in this study had a semi
-
structured design and were administered to the teacher and children
after the experimental session finished. The children were interviewed in a group in order to
encourage rich discussion and to promote the expression of different
views with respect to the
changes that occurred (Patton, 2004) through
the
establishment of a supportive environment
in a more natural atmosphere (Marshall and Rossman, 2004).
3.
3
.
Instruments of data collection
3.
3
.1.
Questionnaires
At the first stag
e of this study, a self
-
completion questionnaire was used to gather data
(A
ppendix C)
. The questionnaire consisted of two parts. The first, context
-
related part
-
ended questions retrieving background information about
23
t
he contexts in which the respondents had gained their experiences of teaching in virtual
environments with synchronous modes of learning. The quantity and
composition
of these
questions were prompted by examples of virtual learning environments found in re
levant
literature. The context
-
related questions were intended to enhance the comparability of the
data retrieved from the participants who completed the qu
estionnaire (Breakwell, Hammond
and Fife
-
Schaw, 2000). The first part of the questionnaire was cond
ucted within sampling
procedures, so it was sent out prior to the subsequent questions.
The second part of the questionnaire contained three questions, all of which were open
-
ended
and which therefore enabled respondents to gi
ve answers “in their own terms
…[
in order to]
allow u
nusual responses to be derived…[
that could be] useful for exploring new areas”
(Bryman, 2012: 247). One question was used to gather additional, detailed information
about the settings and conditions of the respondent’s work in virtua
l learning environments.
The other two were designed to obtain data about strategies that teachers perceived of as
enhancing the interactivity of virtual learning environments. However, pilot results indicated
that the term
interactivity
was likely to be m
isinterpreted by the respondents, so the strategy
-
related questions were redesigned to ask the teachers about general methods which they
found to contribute to any aspects of learning in virtual environments. The researcher, in turn,
had to filter the res
ponses during data analysis to determine those strategies that were relevant
to interactivity.
3.
3
.2.
Checklist and observation
In order to collect data from teachers regarding the strategies that had been followed in the
participant’s academic group prio
r to the experimental session, a checklist was used
(A
ppendix
D)
.
This
was designed in the form of a questionnaire, with each item standing
for one specific strategy. The list of strategies was based on the findings of the first stage of
the study.
Despi
te being important for further enquiry, the data drawn from the checklist had limited
reliability as it was based on individual, subjective p
erspectives (Breakwell, Hammond
and
Fife
-
Schaw, 2000). In order to maximise the degree of accuracy in determining s
trategies
not previously applied within the participant’s learning group, each teacher’s response was
24
correlated with an observation of one recent regular learning session conducted in the
intervention group. According to Bryman
(2008)
, systematic observa
tions can be helpful in
r
ecognising teaching styles and
understan
ding what
actually
happens in lessons
. Given that
the themes for the observation had been identified and described beforehand, the observation
protocol was also designed in the form of a
checklist (
A
ppendix E
). This allowed for
“the existence or non
-
existence of the behaviours”
to be noted
(Breakwell,
Hammond
and
Fife
-
Schaw, 2000:
235).
The experimental session was observed and analysed, based on its screen recording. This
enabled more
flexibility in the observation procedure and allowed for analysis at a level of
reliability and detail not possible in a direct
observation (Breakwell, Hammond
and Fife
-
Schaw, 2000). Once the observation was completed, the protocol was matched with the
tea
cher’s checklist: if either the researcher or the teacher detected a strategy, the session
was considered to have been previously used in the environment and was not considered
to be a factor that could be accountable for changes in the level of interact
ivity. Afterwards,
the observation was replicated in the intervention session, in order to reveal the range of
strategies that had been utilised by the teacher.
3.
3
.3.
Interviews
According to Fontana and Frey (1994: 361), the “understanding of an individ
ual or a group
perspective” can be particularly aided by the use of interviews. Wit
h this in mind, two
interviews
–
one with the teacher and one with the group of children
–
were conducted after
the intervention session, in order to determine the
extent t
o which
the new strategies
affected
participants’ perceived level of interactivity in the virtual learning environment. The interview
with the teacher was also intended to garner her understanding of the specific effects of each
new strategy that she had a
pplied in the session.
A
partially
-
structured interview design was chosen to establish a sufficiently focused yet in
-
depth discussion: only a brief list of themes guided the interviewer, ensuring that all key points
were covered (
Appendix F
). Such an appr
oach proved particularly efficient in the children’s
group interview: first, it allowed the interviewer to establish a more natural and comfortable
atmosphere for discussion (Marshall and Rossman, 2004
)
; besides this, maintaining focused
25
interactions kept
responses short, which maximised the number of information
-
r
ich answers
(Breakwell, Hammond
and Fife
-
Schaw, 2000). Both interviews were audiotaped and
transcribed before analysis. The teacher’s interview was piloted and the children’s interview
was discuss
ed with their class teacher prior to being administered. Based on the results of
piloting procedures, minor changes were made to the sequence of addressed topics.
3.
4
.
Sampling and data gathering
For the purposes of the first stage of the study, the sampl
e population was drawn by means
of a purposeful sampling strategy from a commercial online database of schoolteachers
(N=64,502), representing predominantly Eastern European countries (98%). Firstly, an
electronic message was sent out with a description o
f the study, requesting teachers’ voluntary
informed consent to participate in the survey and providing a link to the contextual part of the
teacher questionnaire. The contextual questions identified the teachers who had experience of
working in virtual en
criteria), and determined the contextual conditions u
nder which they had gain
ed this
experience. Overall, 743 teachers (1% of the sample population) met the inclusion criteria
and g
ave their consent to participate in the survey. In order to establish a more in
-
depth
investigation while still maintaining across
-
cases variation, the number of participants was
minimised. This was achieved by only including unique cases in
the final samp
le (Patton,
2004)
which were in turn identified
through analysis of the answers to the contextual questions.
When the analysis revealed two contextually identical cases, the teacher who reported
longer instructional experience was chosen for the final sam
ple. Ultimately, the final sample
encompassed 52 participants, of which 48
(Ap
pendix G)
completed the follow
-
up experiential
part of the questionnaire. This resulted in a response rate of 92%; replacements with the same
follow
-
up questionnaire.
Alth
ough small samples are common in qualitative re
search (Miles and Huberman, 1994;
Ritchie and Lewis, 2003
), a large number of participants in a qualitative study can be
particularly helpful to explore a phenomenon, pr
ovided
the study’s research aims are met
and that this approach can be reconciled with the time and resources available (Patton, 2004).
26
In this study, a reasonably large quantity of participants was considered essential to reveal the
variety of strategies used in synchronous distance learning a
nd, thus, to sufficiently saturate
the data. The specificity of the sample at the first stage of the study was balanced by the
-
depth analysis
being deliberately moved from single c
ases to
common themes within the entire data set
.
Unlike the first stage of this research project, the second stage was aimed at in
-
depth analysis
of single rather than multiple cases. Since a small sample size was accompanied by the goal of
testing the mu
ltiplicity of hypotheses, a purposive sampling strategy was found to be
beneficial, as this approach aims to access the cases where the processes being explored are
most likely to occur (Denzin and Lincoln, 2000). To select an information
-
rich sample that
could contribute to this study, the sampling process followed two steps and employed a
combination of strategies. Firstly, the researcher employed a snowball sampling approach by
contacting a range of head teachers using email addressed published on school
websites and
asking them to recommend teachers that they knew to have practiced instruction in virtual
environments with synchronous forms of learning over a prolonged period. Such a strategy
allowed for the accumulation of information
-
rich and accessible
cases that fitted with the
purposes of the study (Patton, 2004). Secondly, to examine as many theoretical propositions as
possible, maximum variation sampling was employed: out of 24 available cases,
1 was selected
the learning conditions of which were re
levant to the
greatest
number of strategies
under
examination
. Overall, 13 of 154 strategies (20%) were found to be relevant to the
chosen
case
.
Ultimately, a group of nine participants represented the final sample: a female Bel
arusian
language teacher age
d 27
, and her
8
students aged 10 to 12 (
Table 2
). The experimental study
was conducted in a school in Minsk, Belarus, after voluntary informed consent was obtained
from the head teacher, participating teacher, children and their parents. In advance of the
session was videotaped and observed. Following the intervention session, the interview
was conducted with the teacher, while the children were interviewed the fo
llowing day.
The intervention session was screen
recorded
for the
purposes of further observation.
27
Table 2
–
Participants of the experimental stage
Participant
Gender
Age
Data collection
Teacher
(2T1)
F
27
Questionnaire, Interview
Student 1 (2S1)
F
10
Group interview
Student 2 (2S2)
F
12
Student 3 (2S3)
F
11
Student 4 (2S4)
M
10
Student 5 (2S5)
M
12
Student 6 (2S6)
M
11
Student 7 (2S7)
M
11
Student 8 (2S8)
M
12
3.
5
.
Data analysis
Analysis of the data gathered at the first stage
of this study was initiated by coding it, based on
a pre
-
specified set of descriptive categories. According to Miles and Huberman (1994), the use
of descriptive codes allows segments of data to be summarised, while the use of a pre
-
defined
coding framework
enables the researcher to tie data with research questions and establish
grounds for further cross
-
case analysis. In light of this, three master codes were originally
identified, namely ‘context’, ‘strategy’, and ‘interaction’. During analysis, the first
two codes
were expanded upon with descriptive sub
-
codes that were formed by the growing body of data
(Punch, 2009). In contrast, the ‘interaction’ item was kept constant in order to unambiguously
identify the pieces of data related to the interactivity con
cept; it consisted of 6
5
sub
-
codes,
standing for interactivity indicators that had emerged from the literature analysis (Appendix B).
Ultimately, the descriptive, first
-
level coding allowed contextual characteristics and
interactivity
-
related strategies in
herent in each particular case to be identified. Furthermore,
this coding device promoted subsequent cross
-
case analysis through systemising data from
different cases within a unified scheme of categories.
At the next level of coding, the data assigned to
each of the categories were analysed and
broken down into smaller, more meaningful units (Punch, 2009). This process can be identified
as the pattern (Miles and Huberman, 1994), inferential (Punch, 2009), or analytical coding
28
phase (Richards, 2009). Findin
g patterns in data was specifically useful in this study due to the
large number of cases involved (Miles and Huberman, 1994): specifically, through a cross
-
case
data review, common patterns were found which described the typical strategies used by
teacher
s and which distinguished the characteristics of virtual learning environments where
these strategies had proven effective.
To guide the analysis of correlations between the disclosed strategies and contexts of virtual
learning environments, a variable
-
by
-
variable matrix was constructed. Miles and Huberman
(1994) infer that variable
-
by
-
variable analytical displays allow variable
-
oriented and case
-
oriented strategies to be combined. Thus, utilising this type of analytical tool in the present
study enabled t
he researcher to overview cross
-
case commonalities while keeping data linked
was recursively analysed by means of multiple strategies
:
clustering, variable par
titioning,
and factoring
(Miles and Huberman,
1994)
.
Data collected at the second stage of the study from the teacher’s and children's interviews
were combined and simultaneously coded with a pre
-
specified set of categories. These
categories were identified as ‘effect’, ‘interaction’, and ‘strategy’. The ‘ef
fect’ category was
used to identify changes caused by the implementation of new strategies in the virtual learning
environment; this category was extended with new thematic sub
-
codes during the review of
the transcripts. The ‘interaction’ category had the
same structure as it did in the first stage
of the study, containing a range of pre
-
defined sub
-
codes designed to extract data relevant
to the concept of interactivity. The ‘strategy’ category was also pre
-
specified and was kept
constant during the anal
ysis; it was used to distinguish data linked to specific strategies.
To facilitate the analysis of cross
-
category data relationships, an effect matrix was designed.
According to Miles and Huberman (1994: 137), effect matrices
are capable of indicating
"wh
at changes a particular treatment brought about in its target population" by displaying data
constructed matrix, the variety of strategies stood for the dependent vari
ables and established
the rows of the matrix, while the columns were used to indicate outcomes that were
summarised as ‘positive’, 'no effect', and 'negative’.
29
Apart from the methods described above, memoing was used throughout the analysis as
llowing the analysis to: conceptualise empirical data; refine and expand codes;
produce key categories and describe those categories’ relationships; and shift towards a more
comprehensive understanding of data (Miles and Huberman, 1994).
3.
6
.
Quality of
findings
3.6.1.
Reliability
Throughout the study, measures were taken to ensure the reliability of data and findings.
The initial choice of data collection strategies
were
with the research aim and questions. Efforts were made to ensure that the dependability
of the utilised methods was met: the structure of the observation protocol and the teacher’s
checklist were coherent with previous research findings drawn from the
li
terature analysis;
the questionnaire and the teacher’s interview were piloted before administration, and the
children’s interview had a preliminary stage which was reviewed and refined by their teacher.
The transcripts of the interviews were revised by an
external assistant, which maximised their
completeness and precision (
Silverman, 2000
; Gibbs, 2007). The coding of the collected data
was crosschecked with another coder to reach an ‘inter
-
coder agreement’ (Creswell, 2009);
after clarification of disagree
ments in coding, the inter
-
coder reliability was calculated to be
92%, using Miles and Huberman’s (1994) formula. The data was partly check
-
coded by the
researcher to evaluate the internal consistency of coding, which reached a level of 94%.
Both intra an
d inter
-
coder agreements succeeded the recommended minimum level of 90%
(Miles and Huberman, 1994).
3.
6
.2.
Validity and generalisation
Triangulation was used as the key strategy to ensure internal validity and increase the findings’
credibility (
Patton, 2
000; Creswell, 2009
). According to Miles and Huberman (1994), the
validity of findings increases when they are confirmed by several independent sources of data.
Silverman (2000) emphasises that in order to maximise validity, it is important to not only try
30
and confirm findings, but also attempt to test and refute them
by using multiple data sources
.
In his paper, Silverman also questions the appropriateness of triangulation as a strategy for
es he suggests appear to imply
similar logic to that of triangulation. Creswell (2009) argues that in qualitative research, data can
be triangulated when it is collected either from multiple participants’ perspectives or by means of
different methods of da
ta collection. Analogically, Denzin (1970) distinguished two forms of
triangulation
–
within
-
method and between
-
–
both of which were
implied in this study.
The majority of the findings in this study emerged from analysing data that was retrieved fro
m
several sources. The questionnaire contained at least two different questions addressing the
same phenomenon, and the internal consistency of answers was crosschecked for each case
(Patton, 2000). Most of the themes that emerged from the questionnaire re
sponses reflected on
the perspectives of several respondents and, therefore, added to their validity (Creswell, 2009).
Determining common patterns across participants during data analysis helped to identify
deviant cases and allowed further analysis to con
firm or refute findings (Silverman, 2010);
this entailed the refinement of a number of conclusions
that had been
made beforehand.
The findings based on the questionnaire data were further verified by the field experiment
which also employed a set of
triangulated methods: the teacher’s and children’s interviews
were used to collect data on the same phenomenon, and the teacher’s response to the checklist
was validated by the results of the observation.
Care was also taken to safeguard the external valid
ity of findings, a process also referred to in
qualitative research as transferability, theoretical validity (Maxwell, 1992), or generalizability
(Miles and Huberman, 1994). Although findings in qualitative studies cannot be generalised in
the probabilisti
and be made generalizable to a broader theory (Yin, 2003). In this study, external validity was
s. Thus,
cross
-
case analysis undertaken at the first stage of the research project provided grounds for the
transferability of findings across similar contexts (Miles and Huberman, 1994). The variation
of these contexts was maximised through adherence to p
urposive sampling procedures. Further
to this, the characteristics of sample cases where specific themes arose were sufficiently
reported (Punch, 2009). In the second stage of the study, the theoretical propositions produced
by the first stage were analyse
d
by projecting them on to alternative cases
, constituting what
31
Yin (1989) termed ‘analytic generalisation’. Along with these approaches, the field experiment
examined the applicability, or pragmatic validity, of findings by applying and challenging
them,
rather than looking at findings in similar contexts
(Kvale, 1989)
.
3.
7
.
3.
7
.1.
This study obtained approval from the University of Oxford Central University Research
collection (Appendix
H
). Once permission
for the project was granted, the accepted methodology was strictly followed at all stages of
the study. In addition to following CUREC protocols, the researcher ensured that the study
was consistent with the Brit
ish Educational Research Association’s Ethical Guidance for
Educational Research (BERA, 2011) and the Social Research Association’s Ethical Guidelines
(SRA, 2003).
3.
7
.2.
Voluntary informed consent
Since the study required access to a school selected by
the researcher, it was essential to gain
and maintain the consent of the school’s head teacher throughout the research process. In light
explanation of the study to ensur
e that consent was an informed choice. The head teacher was
Once a teacher and group of children were selected to take part in the study, voluntary
informed consent was also obtained
from participants to ensure that they understood
what was
being asked of them
and agreed to
participate
without duress (BERA, 2011). Considering that
the children involved were regarded as ‘people whose ability to give free and informed consent
is in quest
ion’ (BPS, 2010), informed consent had to be sought on their behalf from parents or
guardians (BERA, 2011). Therefore, the teacher, parents, and guardians were provided with
y’s aims,
participants’ role in the study, data collection and processing procedures, confidentiality and
32
anonymity guarantees, the voluntary nature of participation, and the procedure for opting
-
out
(
SRA, 2003; Bryman, 2008; CUREC, 200
9, 2010
).
Although
formal consent was obtained from parents, the children were also informed of their
right to withdraw at any time with no adverse consequences. The children’s assent to
participate was continuously assessed during data collection through sensitive attention
to their
verbal and non
-
verbal signals (BPS, 2010). Prior to starting data collection, the children
received a leaflet providing key information about the study and explaining their role and
rights. Hence, voluntary informed consent was obtained from the
children “by means
appropriate to their age and competence level” (BPS, 2010: 16).
Regarding the online questionnaire, the responding teachers were provided with an online
information sheet, attached to the email containing the link to the questionnaire fo
rm.
Before submitting the form, the teachers had to tick a checkbox to confirm their informed
and voluntary consent to participate.
3.
7
.3.
Participant respect and welfare
Throughout the study, the researcher prioritised participants’ welfare, aiming to
prevent any
possible intrusion, stress or distress, physical or psychological discomfort, or any other harm
(
SRA, 2004; Bryman, 2008
). Study
-
related activities and meetings were scheduled at a time
and place convenient for the participants, who were treate
d “fairly, sensitively, with dignity,
and within an ethic of respect” (BERA, 2011: 5). Data collection methods excluded any
deception or touching on sensitive information. Given the cross
-
national, multilingual context
of the study, verbal and written inte
ractions with the participants were held in the language of
their preference.
The researcher took special care to protect the children’s interests (SRA, 2004), conducting
the study in accordance with the United Nations Convention on the Rights of the Chil
d
(BERA, 2011). The children were interviewed in groups to minimise any possible
psychological discomfort. No tests were utilised in the study, and the children’s regular
academic work was not disrupted. The researcher
maintained a professional and
sensiti
ve
attitude to the children and their activities at all times.
33
3.
7
.4.
Treatment of data
The researcher treated participants’ data confidentially and anonymously (BERA, 2011). In
accordance with the Data Protection Act
(1998), only relevant and adequate personal
information was collected by the methods described above, which was then
kept up
-
to
-
date and
processed
according to
the researcher’s rights. The data subjects were informed about, and
provided with the right to a
ccess and alter, their personal information upon request or to object
to it being stored or processed (SRA, 2004). To ensure privacy, unique codes were used instead
of the participants’ names to label data. All the data were fairly and lawfully processed,
and no
participant was made identifiable in the research summary (Bryman, 2008), neither directly nor
by means of ‘deductive disclosure’ (Tracy, 2010: 847). Research data were securely stored and
made available only to the researcher a
nd his supervisor (BE
RA, 2011).
The list matching
participant codes with the names of subjects was located separately from other research
materials (SRA, 2004). No hard copies of the data were kept, and all the electronic files were
encrypted and stored in a computer with lock
ed access. Once the data were no longer necessary
for the purposes of this study, they were destroyed.
34
4. Findings
4.1.
Data variation
To obtain the information
-
rich data necessary for determining strategies for increasing the
interactivity of synchronous
learning in virtual environments, it was vital to achieve variation
in the characteristics of the survey’s cases. Th
is
variation was established by means of
a purposive sampling strategy: the maximum number of unique cases was selected from
those availa
ble. Characteristics of the cases were primarily drawn from the teachers’ answers
to close
-
ended questions addressing the contexts in which they had gained their experience of
working in virtual environments with a synchronous mode of instruction. Minor a
mendments
to the description of 14 (29%) cases were made based on the teachers’ detailed
narrative
s
of
their work. The comparative
characteristics
of all 48 survey cases
are
presented in
Appendix G
.
The sampling strategy allowed for saturated data to be collected and analysed. As a result,
with a single case indicating 2 to 26 single strategies, overall, 154 interactivity
-
related
strategies were identified in this study. Out of these, 145 strategies
(94%) came from at least
two cases, which allowed for the within
-
a few respondents (AT08, AT13, AT24, AT32, AT35, AT
41) stated that they used no specific
strategies in online work. Nevertheless, the subsequent description of their approaches led to
the identification of a range of interactivity
-
related strategies with the exemption of case AT41.
For example, teacher AT1
3 began with stating:
Well, I would not say I use any specific strategies. I just try to do only what works best
for me. (AT13)
However, further on she reported:
I found it specifically important to introduce short (not too long) breaks during sessions
as
they prevent tiredness and stimulate children’s engagement in what is happening in
the classroom. (AT13)
35
At the same time, not all teachers provided enough data from which interactivity
-
related
strategies
could be identified
(AT19, AT41). In two cases (AT4
2, AT47), the teachers gave no
descriptions of their approaches to teaching in the virtual learning environment whatsoever.
4.2.
Issues
surrounding
interactivity
4.2.1.
Identifying interactive events
ng discovered and the interactivity of
synchronous learning in a virtual environment, the chart of interactive events’ characteristics
produced in the literature review was used. A strategy was identified as interactivity
-
related
provided it had a connecti
on with at least one item in one or more sections of the chart. This
allowed interactivity
-
related strategies to be determined from the whole range of instructional
…
peer
-
evaluation is defi
nitely a good way to make children participate in discussing
Although the teacher did not explicitly consider peer
-
evaluation to be an interactional strategy,
the indicated effec
ts were found to be connected to interactivity. This was due to their
connection with one indicator of interactivity (connectedness), two characteristics of
interactive events (learner
-
learner direction and visual or audio channels), and two types
of interactive actions (evaluation procedure, commenting and peer
-
evaluation activities).
It was also found that some strategies may have an implicit,
delayed
effect on interactivity.
For instance,
teacher AT18 stated:
I can deliver far less information
when teaching online, so it is crucial for me to
properly estimate how much I can do in one session. Otherwise, you easily run out of
time and often have to rush from one activity to another or jus
t skip some part of the
lesson
…
[Rushing]
interferes with th
e initial plans and changes the focus from
managing online learning to dealing with time and organisational issues. (AT18)
According to this statement, whilst an objective assessment of the amount of content that
can be delivered in one session does not
directly increase the interactivity of learning;
36
not following this strategy can ultimately break the lesson’s structure, decrease the level of the
instructor’s engagement, and consequently entail a loss of control over the interactive
processes.
Due to
the aforementioned issues, the majority of strategies indicated by the survey’s
respondents were found to have at the very least, an implicit influence on interactivity, which
explains the relatively large number of strategies ultimately found.
4.2.2.
Ty
pes of interactions by directions
In projecting data collected on the chart of interactive events’ characteristics, no evidence of
interactions occurring in the learner
-
interface direction was found. The teachers do not seem to
perceive a technological med
ium itself as a source or target of interactive events; instead, they
view the technological element of virtual environments as a mediator for establishing
interaction between the participants and the content:
Enabling text chat is usually a good idea. It
enables discussions to continue in those
moments when the connection’s quality suddenly weakens, limiti
ng video or audio
accessibility
…If children have access to text chat most of the time, they can ask for
clarification, as well as report on
any
technical
problems if they arise. (AT18)
Besides, contrary to the reviewed literature, some teachers indicated that not only learners but
also instructors take part in interacting with the content:
I try to plan sessions flexibly and think about alternative scenari
os for each session.
Depending on how well students deal with the materials and activities, I modify the
sequence of the lesson’s activities or the composition of its content
.
(AT25)
A few respondents also indicated that pieces of content are capable of i
nteracting as well:
[S]o sometimes, I create quizzes using PowerPoint and set the presentation to show
students specific web pages with some media content, depending on the kids’ answers.
(AT06)
It was found that interactive events may occur between more t
han two subjects:
Developing an online discussion is definitely
much easier with one student…
and it is
even more complex when there is more than one instructor involved. (AT23)
I find it necessary to minimise the amount of content covered and tools used
si
multaneously in either individual or group work. (AT18)
37
Generally, teachers tend to perceive a technological medium as an analogue or substitute for
the traditional classroom medium:
Technology enables me to emulate the standard classroom and establish
learning
activities that are familiar to the children. (AT14)
relying on my experience in the traditional classroom. When the connection is good and
stable
…
there is actua
lly no big difference
[between traditional and virtual teaching]
.
(AT15)
Hence, in accordance with the view of the survey’s respondents, it can be summarised that
interactions in learning environments occur between a varied number of learners, instructors,
and pieces of content in any direction through a mediating interface, such as the virtual or
traditional classroom (Figure
1
). This advancement led to an alteration of the list of items in the
chart of interactive events’ characteristics: specifically, th
e items in the category of interaction
directions were changed to Learner ↔ Content, Learner ↔ Instructor, Learner ↔ Learner,
Instructor ↔ Content, Instructor ↔ Instructor
, and Content ↔ Content
. As long as the
interactivity of learning environments was de
termined to be dependent on the use of a medium,
for a disclosed strategy to be regarded as interactivity
-
related,
enhancing the quality of that
medium or increasing the efficiency of its use were considered sufficient
.
Figure
1
–
A
directional
pyramid of
interactions
in the learning environment
L
–
learner(s)
I
–
instructor(s)
C
–
piece(s) of content
M
–
medium
L
I
C
M
38
4.2.3.
The synchronicity of interactive events
Analysis of the
teachers’ descriptions of
their practices led to the assumption that a chain of
inter
active events should not necessarily be considered as being either a synchronous or
asynchronous type. Rather, interactive events can dynamically vary between synchronous and
asynchronous formats. Therefore, the boundary between the synchronous and asynchr
onous is
often vague, and interactions of contrasting types may occur in a parallel way
s
on different
levels of a discussion. For example, teacher AT39 explained:
When explaining something new, I encourage my students to text their questions. First
of all,
it precludes possible disruptions. Doing this, I try to combine similar questions
and answer these at once, which also saves some time for the session. Although my
answers become delayed in this case, I find this approach helpful in keeping the overall
di
scussion in the virtual class more organised. (AT39)
As follows, one strategy may have effects on both synchronous and asynchronous interactions
in the same environment. In light of this, in looking for interactive
-
related strategies, it was
deemed reasona
ble to assess their
ultimate
interactive effects, rather than local or temporary
influences.
4.2.4.
Increasing interactivity: strategies versus conditions
On being asked about ways of increasing the effectiveness of learning in virtual environments,
not only did teachers suggest specific strategies but they also demonstrated a preference for
conditions is not always
clear
-
cut, as both are determinants of the environment’s interactivity and can be often
described in similar terms. The principal difference, though, is that strategies are actions
a teacher can deliberately choose, while conditi
ons are the initial, pre
-
existing characteristics
of an environment.
Once a strategy is identified and examined, it can point to relevant learning conditions, and
vice versa. For instance, based on the survey’s responses, it was found that minimising the
number of st
udents in the virtual class can
lead to an increase in the interactivity
of learning
(AT01, AT02, AT08, AT13, AT18, AT25, AT36, AT38). This strategy, in turn, implies
that working in small classes is potentially more interactive than working
in large ones. In
cases where a teacher does not have the opportunity to change the composition of the class,
39
the number of students can be considered as one of the initial learning conditions. Although in
these cases the potential level of interactivity
still depends on the pre
-
specified class size, the
teacher has no direct control over this factor.
Conditions and strategies can have mutual connections, and it is sensible to analyse pre
-
existing learning conditions when choosing which strategies to app
ly in the virtual
environment. Thus, not all teachers defined a large class size as limiting the level of
interactivity. From a few of the responses (AT14, AT24, AT32), it followed that large classes
can actually be more interactive than small ones under s
pecific complementary learning
conditions, such as a high quality network connection (AT32). Similarly, some strategies were
found to work better under specific learning conditions, thusly revealing the interactivit
y
potential of these conditions
. For inst
ance, splitting students into small groups was found to
be
particularly
effective in large
-
sized classes (AT13, AT14, AT25, AT40).
In this study, each strategy that emerged from the survey’s responses was analysed for its
relevance to learning conditions
common to the cases where it had been found. Appendix
I
contains the list of all revealed strategies and indicates
relevant and
limit
ing learning
conditions
. The table also provides links from all the strategies to the cases from which they
have emerged.
The list of strategies is ordered according to the number of evidencing cases.
4.3.
Strategies for increasing interactivity
Ultimately, 154 strategies were identified from the survey’s responses. These were split into
four logical categories: preparation
and training, structure and management, interplay and
communication, and evaluation.
4.3.1.
Preparation and training
Forty
-
one of the discovere
d strategies were characterised
as preparatory. Being applied prior to
learning sessions, they have a deferred
influence on the interactivity of synchronous learning in
a virtual environment.
40
Part of these strategies is associated with a proper configuration of the medium and network
connection. Teacher AT08 addressed this issue in detail:
You do not want to con
ng on in the classroom)
. T
his
is
why you need to be aware of technical conditions and the limitations of your students
before the lesson begi
ns. It enables you to set the software and quality of d
ata more or
less accurately…
S
of a single student who has lower connection. (AT08)
These assertions alongside other participants’ opi
nions suggest that in order to prevent
unexpected disruptions in the course of the actual session, the environment’s configuration
related to the signal transition of the learning environment instruments should be set up and
tested in advance (AT08, AT17,
AT25). In determining the appropriate level of data quality,
it is logical to refer to the characteristics and capabilities of the least technologically advanced
connection in the group
should set the bar for the class
(AT17, AT32).
As well as being dependant on a strong and stable connection, the interactivity of synchronous
distance learning
relies on the quality of the virtual environment’s graphical
, audio, a
nd video
features. The teachers indicated that avoiding small details or patterns on the screen enhances
the understanding of content (AT09, AT28). The implementation of a large screen may have
the same effect, and it also positively influences the interac
tivity of interplay between learners
and instructors (AT01, AT20, AT22, AT33). Apart from this, while customising the theme of
the interface according to the subject or topic may facilitate students’ motivation and
participation (AT21), designs with destru
ctive elements should be avoided as they conduce the
loss of students’ attention and involvement (AT30). Overall, as eight of the respondents
indicated, there is a need for the interface design to be accessible and usable by all members of
the virtual clas
sroom, including guests or parents who may assist the children. A clear, intuitive
learning interface was reported to increase learners’ involvement and support the smooth
running of the session, particularly for small children (AT13, AT26).
When audio is the key channel of interactions in the virtual learning environment, the quality
of sounds must be prioritised and maximised in order to enhance the clarity of the information
being transmitted (AT18, AT21, AT30). Apart from using quality aud
io recording and
41
producing devices (AT06, AT39), audio can be enhanced by the proper configuration of the
technological medium:
[It is important to] be very careful when configuring the quality of audio. If you set
a h
igh quality, there could be…
a delay b
efore the others hear what you have said.
When lots of people are connected, any communication can be ruined. On the other
hand, when audio is of a poor quality, there is a high risk of misunderstanding what
is said. So, some kind of balance is required
.
(AT21)
As was stated by five of the respondents, while using the microphone, the members of the
learning environments should reduce any background noises they possibly can. Amongst other
e transition of the sound
from speakers into the microphone:
…
it is impossible to speak using microphones if someone does not use headphones
,
because
if
you say something and it is transmitted to that person, the sound goes back
through the microphone, the
n it is transmitted to this person again, and so on. If there
are two students who do not
have microphones,
a lot of background noise is created
.
(AT06)
There are more preparatory strategies to consider when the audio component of the
environment is accomp
anied by the use of video. The respondents noted the importance
of enhancing the
quality of participants’ on
-
screen pictures
when video is utilised in the
environment. With this in mind, not only should high quality video devices be implemented
if possib
le (AT01), but also the ways in which the cameras are utilised and the image is
displayed need to be optimised. In particular, maximising the size of the image on the screen
may increase interactivity, because it allows for more non
-
verbal signals to be tr
ansferred and
properly recognised by children and instructors (AT04). Similar results are promoted by
arranging proper lighting, as it can significantly enhance the picture quality (AT01) even in
environments with a poor network connection (AT20). In addit
ion, it was found
that it is
effective
to place the camera right in front of the face close to the monitor, as it creates
“the
illusion
…that the person in the screen is looking into your eyes,
which
increases
a sense
of reality
” (AT22)
,
and “makes childre
n watch and listen” (AT31). Using the camera zoom
with the device placed at a distance may also enhance the realistic effect because of the
minimisation of the picture’s possible distortions (AT01).
42
Regardless of how well the medium seems to be set up, co
ntingency plans must be made in
case of the loss of connection. Even the teachers who worked in technologically advanced
environments noted the importance of being prepared for an unexpected disconnection:
I try to have a task prepared that does not requir
e a strong connection or even any
solve occasional technical issues. (AT28)
Importantly, the children must be prepared for unplanned disconnections as well, and be awar
e
of what alternative actions to take in case of emergencies. The teachers should provide means
of communication that can be used if a child loses
connection
:
at the children know they MUST
follow. When I
write in the c
hat
–
“SILENCE”, they must stop talking. They usually
do. We also have “NO WEBCAM”, “NO CHAT”, “BREAK 5”, and so on. (AT33)
The children have my phone number, so they can call me in case they are
experiencing
any problems…
but
more often
it is
me who makes the
call. (AT12)
When the online session involves using any supplementary materials, these should be given to
all the children in advance (AT06, AT15, AT24, AT34). A high quality and reliability of the
materials must be ensured to prevent dis
ruptions during the virtual lesson (AT15, AT34).
In light of this, some of the respondents (AT15, AT31, AT37, AT44) found it beneficial to
use existing and proven materials when acceptable. It was also emphasised that materials
of any kind have to be re
students work (AT08, AT27, AT25, AT29).
Preparation for children’s synchronous distance learning sessions should
involve the delivery
of sufficient training to the classrooms’ members. Prop
er training ensures that all members
have t
he necessary technical skills
that are
vital in achieving effective interplay. In the training
sessions, it is a good idea to describe the technical limitations of the environment (e.g. possible
signal delays) and to ensure the class members know how to deal with them. Five respondents
deemed i
children may require time to get used to them. Specifically, when a new environment is going
to be brought into use, one or a few introductory sessions held in advance can be u
sed for
practicing the necessary technical and communicational skills by children in a relaxed
atmosphere (AT03, AT08, AT17).
43
Both training and introductory sessions can be used for establishing and reviewing the
classroom rules, which, according to five
control over interactive processes that occur in the virtual classroom. At the same time, for
some children (e.g. the younger ones), the effects of training can be limited, so the additional
support of adult
s may be necessary during the course of the session.
4.3.2.
Structure, content, and management
Structure and content
To deliver the same amount of content, the virtual learning environment requires at least as
much time as is required in a traditional cl
assroom. As running out of a session’s time
inevitably leads to the disruption of the instructor’s plans, the amount of content covered
within one session should be objectively estimated and, if possible, minimised (AT14, AT18,
AT26). To retain control of
the thread of events in the classroom and to establish a logical
connection between them, the respondents deem it reasonable to lea
ve up to 30%
of the
sessions’ time f
ree of any compulsory activity (
AT14, AT18, AT25, AT31).
For compulsory activities, it wa
enables the instructors to configure the session around the students’ progress and link together
the different parts of the lesson:
For many activities, it makes no sense predicting the exact
time they will take. You
must be prepared to establish an activity’s length during the session in order to ensure it
yields the expected results and is linked to
the subsequent activities. What i
s reasonable
is
…
estimating the maximum time the activity may
take and determining which of its
components ca
n be excluded if necessary…
You need to know where you can get more
time
from
if you need it. (AT18)
Once carefully planned, the session plan and structure should be strictly adhered to (AT44,
AT30, AT17, AT11
). Teacher AT11
indicated
that keeping the session focused facilitates
interplay, increases the productivity of learning activities, and stimulates student engagement.
The teacher also clarified certain points throughout the lesson:
44
I try to hold the child
ren focused on the lesson and avoid distractions. Time after time, I
ask simple questions, remind them what we have done, explain what we are going to do
next, call students by their names, and so on.
(AT11)
Explicitly marking the start of sessions
was fou
nd to increase learner engagement and
connectedness, as well as to gain the children’s attention (AT03, AT27, AT48, AT22).
According to five respondents, the teacher must also ensure the instruction pace meets the
progress of all the students and fits in w
ith any technical limitations. To retain the children’s
productivity in learning activities, it was found that limiting each piece of work to 10−15
minutes and introducing short breaks throughout the sessions was effective (AT08, AT21).
Teacher AT08 stated
:
The lesson might seem very dynamic, but you must remember the students are sitting
still at their computers lacking physical activity, which in the end leads to a fall in
interest, motivation, engagement and productivity in whatever they do. (AT08)
It wa
s indicated by some of the respondents that students’ motivation and productivity can be
raised if they can see their progress during the session (AT11, AT35, AT45) and “do not feel as
if there were stuck in one spot” (AT09). During individual or group act
ivities, time reminders
of any kind are of special help, for they can both stimulate concentration on a task and ensure
adherence to the session’s timetable. Once the session is finished, the teacher may find it
provident to allow the children to stay in t
he virtual classroom (AT01, AT33, AT44):
and have some hang
-
out time. First of all, through this, they indirectly improve
their technical skills. Besides
…
it develops in them a
better attitude to the virtual
environment in general. It also makes them feel that the virtual environment is
a social space, so they are more willing to work collaboratively in the subsequent
session
s…[
They] then spend less time in off
-
task conversatio
ns during the sessions
itself.
(AT01)
Ten of the survey cases showed that the interactivity of synchronous distance learning benefits
from a flexible and dynamic choice of methods and tools used in the virtual session. Although,
as was posed previously, th
e introduction of new approaches to onlin
e instruction should be
gradual as
introducing “even minor nove
lties in children’s learning…[
may] stimulate their
interest and participation” (AT08). Specifically, the respondents reported positive interactivity
-
rel
ated effects in the occasional conduction of virtual field trips (AT07, AT08, AT32), periodic
change to the lesson component’s sequence (AT01), alterations in the amount of time dedicated
45
to learning activities (AT02, AT15), and invited remote guests (AT05
, AT14, AT20, AT38).
When guests participate,
it is necessary for the teacher
to assist them in working with
the children:
It i
s important to understand that
professionals in some fields are not necessarily
prepared or know how to
interact
with children.
Actually, many people get embarrassed
when talking to children and
need support [from the teacher].
(AT14)
Assigning children to the role of presenter was found to be another way of stimulating their
engagement and knowledge sharing (AT11, AT25, AT28).
The teacher may also be wise to
adhere to a facilitative approach rather than to a purely instructional approach, moving from
lecture to communication and discussion (AT11). This is particularly apt
in distance education
,
given that the boundary between th
e roles of the instructor and learner is more blurred
compared to that of traditional classrooms (AT09, AT11, AT28). At the same time, regardless
of this difference, fundamental strategies of the traditional classroom still appear to be
appropriate for the
practice of synchronous distance learning, as long as there is evidence
of positive effects (AT09, AT14, AT27). This is also the case with the different types of
activities employed:
As well as in the [traditional] classroom sessions, I take advantage of
such forms of
work as experimenting, observation, or presentation, which make it more interesting
and easier for the students to deal with and learn new content. (AT14)
Management
It is advisable for teachers in virtual environments, using a synchronous f
orm of instruction,
to establish ways of contacting any student, at any time during any activity (AT09, AT13,
AT29, AT33). As teacher AT09 stated:
One of the worst things that can happen is not having a way of getting in touch with one
or a few students
in the class…[
which] is often equivalent
to the students’
disconnection.
(AT09)
When monitoring the progress of the class, it is
important
to pay particular attention to the
achievements of the students making the least progress (AT30, AT09, AT14, AT32). N
on
-
verbal activities (such as eye or body movements and facial expressions) can be used for
discerning the students’ attitudes and motivation levels (AT06, AT40, AT38). Similarly,
46
when monitored, off
-
task text chat messages can indicate or predict deviant
, unwanted
behaviour that may lead to breaks in the flow of interactive events (AT04, AT14).
Interplay and communication
The overall interactivity of the session benefits from interactions being stimulated from the
very beginning of the lesson:
How you st
art the session is how it will cont
inue…t
o get children engaged and
participating throughout the session, I give
them
a simple task to complete in groups,
or an individual task w
ith
the
subsequent
sharing of results. T
his
is a good
further
eff
ective
group
work. (AT02)
To promote interactivity, it is important to establish and maintain a constant logical connection
between the episodes of interplay between learners, instructors, and content
.
In doing so, it was
found that ensuring each raised qu
estion is dealt with is important (AT35, AT11, AT07, AT11).
To save instructional time and prevent disruptions in delivering content, the respondents
recommend inducting and addressing several relevant questions at once (AT45, AT39, AT34).
Three of the res
pondents (AT28, AT26, AT09) underlined the necessity of taking children's
attention away from the technology in order to establish a sense of realness of the interactions
occurring. Thus, teacher AT09 inferred:
When children are completely engaged in a spe
cific activity or task, they seem to forget
they are interacting via technology. (AT09)
In order to maintain the level of interactivity already established, teachers, as facilitators of
online learning, should minimise time spent away from the virtual clas
sroom during the session
(AT13, AT17, AT26, AT27). This is of particular importance when young children or large
groups of students are involved, which in itself makes effective interplay more difficult to
achieve (AT26, AT27). At the same time, it was fou
nd that, while keeping the children within
easy reach, providing them with time away from the teacher when they are working on a task
either individually or in groups can increase interactivity by promoting self
-
disclosure and
mutual attention among the st
udents (AT06).
47
Participation
To promote students’ engagement in synchronous distance learning, not only do equal
opportunities for participation have to be provided for
all children (AT09, AT12, AT13,
AT27), but the teacher also needs to actively encourag
e the participation of each class member.
One of the difficulties the teacher is likely to encounter, especially in large classes, is the
necessity of managing students with different levels of achievement. To cope with this,
teachers are advised to assign
different roles (e.g. expert and learner) to the children based on
their achievements and assign relevant tasks (AT21). Specific tasks can be prepared for the
high and low achievers (AT13, AT14). In cases where not all the children’s questions have
been a
nswered within the session, the opportunity should be provided for the students to ask
any remaining questions after the lesson is finished (AT01, AT09, AT23, AT31).
Group work
The strategy most frequently indicated by the survey’s respondents was dividin
g the students
into small groups:
Managing a large number of students can be problematic. Therefore, you should always
consider breaking the class into smaller groups. (AT02)
When arranging group work, combining children of different levels of motivation o
r
achievement may help decrease academic and social
gaps between them (AT14, AT21,
AT28). Whatever the composition of the group, assigning a leader role to one of the students
can help the teacher in managing group work (AT12, AT14, AT21). The leaders sho
uld be
periodically changed, if possible, in order to provide equal participation opportunities for all
the students (AT14, AT21). The groups’ composition and size should also vary, as this may
enhance student relationships (AT05, AT14); however, using fix
ed groups can occasionally
be preferable:
We have divided the children into two fixed groups based on their academic results.
When group work is required, the children know what to do, so it takes little
time to
arrange this process…
We designate different
children as group leaders so they can
explore different roles in collaborative activities. (AT21)
48
When local and
more remote
children are present at the same time, multiple interactive
characteristics of the virtual learning environment can be enhanced by
selecting the participants
of groups, taking no account of their location and familiarity with each other (AT07, AT08,
AT12, AT13):
As in
…
[
my] class, students often do not know each other, I try to combine local and
distant students in one group as early
between the students and I supplement this with further class work. (AT08)
Once group work is finished, the teacher may wish to share each group’s results with the others
(AT01, AT17, AT24):
Comparing group
s’ results entails an emulative effect and enhances group work
efficiency. (AT01)
It is helpful to discuss a group’s work with the whole class in order to smooth the
-
class activities.
(AT17)
Medium and materials
To
establish
effective
synchronous distance learning
, the instructor should ensure
that the
children can manage any tools or materials that are employed
(AT16, AT24, AT26).
With this in mind, it seems sensible to simplify the technological component if possible.
To increase clarity in communication, the connection’s stability should be prioritised over
quality (AT13). Throughout the session, the connection quality needs cons
tant checking
(AT02, AT07):
When something indicates that the connection has weakened, I stop the discussion and
conduct a small connection test: the students activate their microphones and webcams,
we keep silent for a few seconds, then I call each studen
t by the name, and the students
are required to raise a hand when they hear their names. (AT02)
If technical issues are identified on a student’s side, they must be addressed sensitively to avoid
distressing the student and, if possible, after the session
(AT20, AT25, AT30):
If a student can fix
a technical problem quickly, it i
s best if the instructor tells them
how. If not, then it is more effective to adapt
activities
to the student’s technical setup.
(AT20)
49
Once a technical feature is not used or is bei
ng used inappropriately, access to it should be
denied to the children (AT14, AT18, AT25, AT27). At the same time, enabling text chat at all
times was found by the respondents to be beneficial as it enables them to monitor off
-
task
messages (AT04, AT14), t
o induct questions without disruption (AT39, AT45), to clarify
messages distorted by other tools (AT05, AT18, AT32), and to report technical difficulties
(AT05, AT09). Special care, however, should be taken with younger students who may have
limitations in
using text
-
based features (AT29). A few respondents pointed out that polls can
often serve as a more interactive, appealing, and manageable alternative to text
-
based
questions, especially when teaching in large groups of students (AT09, AT14).
A few respo
ndents found it helpful to record sessions for the purposes of subsequent analysis
and self
-
reflection (AT02, AT18), extracting valuable pieces of the lesson and referring to
them in further sessions (AT02, AT32), and providing students with the opportunit
y to find or
recall any piece of information covered in the session (AT02, AT18).
4.3.3.
Interplay and communication
Communication and feedback
According to six of the respondents, in order to ensure the effectiveness of interactions, it is
important to
constantly check the children’s understanding of the content. This goes in line
with the suggestion that the interactivity of the learning environment is dependent on the
efficacy of the questioning and listening by the teacher (AT03, AT17, AT38).
One of t
he
relevant tactics indicated by five respondents was to not quote students’ messages in full,
but only relevant passages, and refer explicitly to their senders when replying
.
To make the most of a medium’s interactive cap
abilities, the teacher should
be
accessible
to the children (AT03, AT07, AT31). In particular, the students need opportunities
to ask
questions (AT07, AT09, AT31, AT32), and the teacher should encourage this by emphasising
his or her readiness to provide any necessary support, within rea
son (AT03, AT07, AT31).
Once questions arise, it is vital that the instructor responds. According to teacher AT07
,
50
Ignoring children and
avoiding
their questions
decreases
their interest, motivation, and
willingness to ask questions afterwards. If I cannot
answer a question immediately, I at
least try to indicate that I have heard or read it and will cover it later. (AT07)
Children’s attitudes and
how much they learn
in a virtual learning environment
are
positively
affected by a teacher’s reflection on thei
r achievements. This reflection can be established by
providing students with summative reports (AT01, AT15), in which not only academic results,
but also their participation is assessed:
What can also positively influence the children’s work is preparing
individual reports.
It is time consuming, but it can produce positive results. First of all, in the virtual class,
when a child receives such a report, they realise
that their individual activity is important
.
(AT15)
It is useful to evaluate the student’s
progress in participation, dealing with specific
tasks, and individual and group work. Not least important, however, is to provide them
with some comments on what they can
improve
or change in subsequent sessions.
(AT01)
Either in reports or on
-
going comme
just criticise the negative aspects of a child’s work (AT10, AT18).
Six of the respondents indicated that taking account of non
-
verbal messages promotes a better
awareness of students’ understa
nding or attitudes and may thus help the teacher in building
more effective interaction. At the same time, non
-
verbal information can be
distorted
by
a technological medium, so it should only be relied upon when the teacher can be sure of
an accurate int
erpretation.
The teachers find it
helpful
to make children explicitly aware of the existence of feelings in
the virtual environment and to promote emotional expression. Those teachers working in text
-
based environments consider emoticons especially valua
ble in supplementing communication
with an emotional component when an unambiguous interpretation is ensured (AT02, AT12,
AT20, AT33). At the same time, the teachers should clarify ethical issues to the children:
[The students] feel less responsible for wh
at they say
in a virtual
environment…
they
use offensive language more readily. The teacher should explain that
virtual words have
real effect
s
. (AT11)
51
Medium
Simultaneous talking was found as having a high potential of disrupting intera
ctions (AT06,
AT13, AT17, AT20).
At the same time
, while six of the respondents
–
five of whom regularly
work in groups of nine and more children
–
deem it feasible to encourage students to turn off
microphones
when not talking, two teachers
–
teaching in
clas
ses of two to sixteen students
–
indicate the opposite (AT04, AT06). Thus, teacher AT04 explained:
I used to limit the use of the microphones as well, but it did not always work well.
Often students forgot to activate the microphone before starting to
talk and vice versa.
(AT04)
Teacher AT06
outlines
the advantages of leaving the microphone on from a different perspective
:
As in traditional classrooms, students need to be allowed to speak any time they want
to. It makes sense to ensure that the
microphones are on at all times. The teacher
…must
take measures to ensure their proper use (as well as in the traditional classroom,
children may be required to ask for permission or raise their hand before interrupting
the teacher). At the same time, it’s
virtual environment, as the teacher can block any channels of communication whenever
necessary. (AT06)
Four teachers pointed out the importance for the speaker to be identifiable at all times (AT06,
AT13,
AT38, AT40), which can be vital in large
-
sized groups of children (AT13).
Supplementing discussion with text chat was found helpful in obtaining alternative opinions,
which students may not wish to express by other means (AT08, AT14):
I noticed that some
children can be reluctant to enter into video or audio
-
based
discussions
…However
, the same students may be quite active participants when text
chat is used. I try to encourage everyone to participate in discussions of any kind, but
I also leave chat acti
vated when possible. (AT08)
Presence
A few respondents emphasised that synchronous discussion in a virtual learning environment
benefits
from
participants
being
perceived
of
as real people
(AT20, AT37).
For example,
t
eacher AT20 suggested:
52
[In the virtual
classroom], although the whole group is present at the same time,
everyone remains physically alone, and this inevitably diminishes the quality of the
discussion and influ
ences students’ participation…
To achieve a sense of reality,
teachers
can
describe or
of the surrounding sounds audible to the children. In other words, it is useful to create
the illusion for the children that they are in
the
same room as the teacher. (AT20)
The participants need
to be introduced to each other in advance or at the beginning of the first
session: the teachers and class guests may be well
-
advised to present themselves to the children
when they meet for the first time (AT11, AT12, AT31, AT43), as well as to introduce
children
who are unfamiliar with each other (AT07, AT37):
If there is a new child in the class, I start by saying a few words about all the children
and describe their positive qualities. Alternatively, I ask all the children to introduce
themselves. This
is important, because in an unfamiliar environment, children are not
willing to participate in class work. (AT37)
It is a good idea for teachers in virtual environments to maximise the times when the children
can see them, either by video or image. Accord
ing to five of the respondents, this reminds
the children of the teacher’s presence. One respondent (AT05) reported that when there is
a teacher’s picture shown on the screen, children initiate discussions with the teacher more
frequently. On the other
hand, for some individual and group activities where the teacher’s
participation is not required, a higher level of student privacy can be beneficial (AT09).
Seven teachers indicated that r
eferring to each other by name
enhances student engagement,
emotion
al expression, connectedness, intimacy, and mutual attention. For this reason,
having
instructors’
and students’ names on the screen, especially in newly established groups,
is beneficial. Similar effects were indicated by a few respondents (AT05, AT07,
AT13) in
relation to establishing social and academic relationships between learners and instructors
out of the virtual classroom.
AT33).
Thus, wh
ile
children may work from their homes, the teacher should analyse how
comfortable it is for them to use microphones or cameras:
53
On a few occasions I had to forbid the use of video in the [virtual] classroom, because
students simply began to watch and disc
uss each other’s rooms. This not only disrupted
the lesson, but it also made some children uncomfortable. And some
students
just
turned off their cameras themselves. (AT33)
Sensitive issues ought to be addressed in private so as not to adversely affect chi
ldren’s
attitudes to the virtual environment (AT15, AT44, AT45). For the same reason, the teacher
should only share privately obtained data with the children's permission (AT15).
4.3.4.
Evaluation
To improve the efficiency of instruction in virtual envir
onments, it may be prudent for teachers
to analyse the most and the least successful sessions (AT09, AT14, AT17). This analysis can
be supplemented by obtaining the children's feedback on the sessions (AT01, AT09, AT28):
It is useful to review a recorded s
ession and analyse what did and did not work. (AT09)
The children should be asked for their opinion on the sessions, for they may provide
useful data for analysis from their perspective. It may be vitally important to know what
the students would like to c
hange in the virtual classroom. As an option, the teacher
may send an anonymous survey after a session or conduct a poll. (AT28)
The teachers should then determine and analyse the reasons for the children's disconnection or
attrition
,
as these may be indic
ative of manageable shortcomings of a technical, instructional,
or social nature in the environment (AT02, AT28).
4.4.
Transferability of strategies
The following experimental case was presented by
a teacher from Belarus who taught the
national language
and a group of eight of her students. The teacher had had experience of
conducting after
-
class distance sessions in synchronous format to this group of children.
By the time of the experiment, the children had been members of the same class for six
years
and knew each other well. The teacher had known the children for nine months.
Previous virtual sessions had been delivered by the teacher using a piece of software that
enabled, among other things, two
-
way video, audio, and text communication, screen
sh
aring, file sending, polling, and session recording.
54
Based on the experimental case characteristics, 118 strategies were initiall
y identified as
relevant
. These were drawn from survey cases with characteristics similar to the experimental
case. Further, b
ased on the teacher’s checklist and observation data, 49 strategies were
identified that had not previously been used in the environment. These strategies were
recommended for use in the experimental session. Post
-
observation showed that 32 strategies
were
ultimately applied by the teacher in the experimental session.
From the teacher’s interview data, it was concluded that 23 (71%) of the strategies had had a
positive effect on the environment’s interactivity, 8 (25%) had a neutral effect on interactivity
,
and 1 (4%) ha
d a negative outcome (Appendix J
). Overall, the teacher perceived the use of the
strategies as improving the interactive qualities of learning:
I could
certainly
see improvements during this session
due to the new strategies
, both in
ter
ms
of the session’s development
and in terms of the
children’s work and interplay.
And in my perception, this lesson was significantly closer to a lesson in the [traditional]
classroom. (BT01)
The children’s group interview indicated nine directions in which
positive changes related to
learning interactivity had occurred: attitude, clarity, content, emotions, interface, interplay,
sense of authenticity, stability, and timing. Out of these directions, negatively perceived effects
were
only
found in three areas:
clarity, interface, and sense of authenticity.
Appendix K
provides a summary on the themes revealed in the children’s interview data with reference to
the most descriptive quotes.
Overall, according to the teacher’s and students’ interview responses, after the implementation
of the new strategies the level of interactivity in the learning environment was raised. Although
the experimental stage of the study allowed the examination of
only 32 of 154 strategies, it
justified the validity of the findings and demonstrated the transferability of the strategies found
in similar cases.
55
5. Discussion and conclusions
5.1.
Understanding and implying an active approach
to increasing interacti
vity
5.1.1.
Strategies for increasing the interactivity of synchronous
distance learning
Interactivity is considered an essential element of successful learning in virtual environments
(
Chou, 2002; Muirhead and Juwah, 2004; Kobb, 2010
). According to major
theoretical
schools, learning entails changes in either the behaviouristic (Skinner, 1975) or cognitive
schemes (Illeris, 2002) of students. Similarly, in an educational context, interactive interplay
leads to an alteration of one’s actions (Burke, 1982)
or challenges one’s perceptions (Garrison,
1993). With this in mind, it
is arguable
that establishing interactive relationships between
learners, instructors, and content
promotes
learning.
Analogically
, it can be hypothesised that
a
n educationally effect
ive
learning environment could be characterised as interactive.
It follows that in order to enhance the effectiveness of synchronous online learning, teachers
should take measures to increase its interactivity. However, a close connection between
interact
ivity and learning makes the boundary between interactive and non
-
interactive effects
vague. While some strategies have a relatively direct influence on the level of interactivity in
the virtual environment, many lead to interactive effects indirectly or i
n a deferred manner.
This phenomenon explains the existence of a wide range of strategies that can be justly viewed
as connected to interactivity.
instructional,
and technological factors. Placing this proposition under a broader perspective
with an emphasis placed on the concept of interactivity being fundamentally similar across
physical and technological environments, the strategies for increasing interactivity
can
be
categorised as instructional (influencing ways of arranging and performing instruction),
contextual (affecting demographical and environmental elements of learning), and
56
environmental (influencing the choice and utilisation of a specific medium).
Depending on its
nature, one strategy may incorporate characteristics of only one or a few categories. Moreover,
as long as interactivity is considered a function of instruction and learning (Wagner, 1994),
strategies related to any of the categories may
indicate both actions of the teacher or features of
the medium, and specific behaviours of the learners.
Applying strategies to increase the interactivity of synchronous learning in virtual environments
should begin
in advance of the sessions. As soon as
the initial learning conditions are known,
appropriate preparatory strategies can be selected and followed. Consequently, having
prepared and planned a learning session to promote interactivity, teachers may then uncover
more of the environment’s interact
ive potential by shifting from a ‘subconscious’ instruction
towards deliberate teaching enhanced by proper strategic decisions. Achieving a sufficient
level of interactivity promotes a lesson’s fluency, which makes synchronous distance learning
focused les
s on the environment and more on constructing a productive interplay between the
class members.
Online learning by its fundamental educational principles is similar to traditional learning
(Ally, 2007). In line with this assumption, the study
showed
that
instead of relying on
systematically chosen strategies, teachers dealing with synchronous distance learning can find
it effective to rely on traditional instructional methods and to enhance them according to their
personal experience and on
-
going adjustmen
t to what works best. However, even seemingly
effective synchronous learning benefits from adherence to a set of interactivity
-
enhancing
strategies deliberately chosen in accordance with the environment’s characteristics. Thus,
the experiment conducted in
this study
proved
this assumption by demonstrating that slight,
yet appropriate changes in a teacher’s approach to instruction may increase the interactive
characteristics of virtual learning environments.
It follows that the effectiveness of learning c
an be enhanced if a teacher, moving from a
traditional to a synchronous distance form of instruction, has access to training on the choice
and application of strategies for increasing the interactive qualities of virtual learning
environments. Furthermore,
when interactivity involves both teaching and learning, proper
training is essential for the children, too.
57
5.1.2
.
The role of
learning
conditions
Although applying specific strategies in a learning environment (either virtual or traditional)
may lead
to increasing its level of interactivity, reliable predictions about the extent of such
effects can only be made provided the environment’s learning conditions are taken into
account. While there are universal strategies for increasing interactivity, other
s are only
effective unde
r specific learning conditions.
T
he
se
conditions
determine
a potential, maximum
level of in
teractivity in the environment, which can be reached provided
appropriate strategies
are carefully selected and efficiently followed.
Obvio
usly, learning environments exist under a multiplicity of
learning
conditions, and
teachers may apply more than one strategy at a time. Interactivity is, in turn, dependent on the
interplay of
of
factors influencing the environment (Roblyer
and Wiencke, 2004).
The ultimate level of interactivity, therefore, is not simply a sum of separate values; rather it is
a characteristic constituted of complex combinations of learning con
ditions and sets of strategies
.
I
n the ‘ideal’ environment in inte
ractivity terms, the combination of learning conditions
maximises the highest possible level of interacti
vity
, and the instructor’s strategies fit the
se
le
ar
ning conditions perfectly
. In this case, changing a
‘
perfect
’
set of strategies leads to
diminishin
g the actual interactivity level without lowering the environment’s interactive
potential. On the ot
her hand, altering a combination
of learning conditions
may entail
a
decrease in
the maximum interactivity level
that can be achieved.
Furthermore, contrary
to the
‘ideal’ case
, a
zero level of interactivity can be noted
if either no interactive learning conditions
are present or no appropriate strategies are followed (e.g. no internet connection in a purely
videoconference
-
based environment, or the teacher i
s using audio conferencing to deliver
content to students who do not have audio devices).
It is clear that the implementation of certain strategies can, and often presupposes, subsequent
changes to the environment’s conditions. Thus, for instance, trainin
g students on how to work
in the virtual classroom entails changing the learner’s proficiency in using the medium and thus
modifies the initial learning conditions of the environment. Once the conditions have been
changed, to maintain or increase the level
of interactivity, th
e teacher should reconsider the
I
n order to maximise interactivity when applying new strategies in
58
a learning environment, it is necessary to recursively review the environment’s learning
conditions that are
affected to ensure that any strategies are applied appropriately.
5.2.
Study limitations and directions for further research
Despite the fact that the study’s aims were achieved and research questions were
comprehensively answered, the ultimate findings
have a set of limitations that indicate
directions for further research in the field.
Firstly, while a purposive sampling strategy allowed the disclosure of interactivity
-
related
strategies from cases covering all the distinctive characteristics of virtual
learning
environments drawn from the literature analysis, the study did not cover every possible
combination of these characteristics. This means that comprehensive as it is, the list of
discovered strategies cannot be considered complete, for further str
ategies could be found in
studies of alternative, less common cases of synchronous learning in virtual environments.
Nevertheless, as the majority of the strategies (93%) that emerged from the survey’s data
were confirmed by at least two cases, it can be
claimed that the necessary data saturation
has been successfully achieved.
Secondly, this study did not aim to measure the extent of the influence that specific strategies
used by teachers have on the interactivity of synchronous learning in virtual environments
across a variety of learning conditions. Although the interactivity
-
related effects of each
revealed strategy were confirmed by at least one case, using purposive sampling did not enable
a justification of the relative importance of one strategy over another, or a likely difference in a
strategy’s effects across distinctiv
e learning conditions. Therefore, in order to evaluate the
relevant significance of the strategies, a comparative analysis is required.
Thirdly, while specific disclosed strategies were found most appropriate to certain learning
conditions, their transfer
ability to cases with different learning conditions was not examined.
Consequently, the potential effects that the strategies may have on interactivity in synchronous
learning environments with alternative learning conditions need to be further assessed.
59
Finally, aiming to actively examine the applicability of the strategies across cases with similar
learning conditions by applying them to a case where they had not been previously implemented
,
the experimental study could not cover the whole range of the r
evealed
strategies,
as not all of
them had been relevant to the settings of the experimental learning environment. Besides,
given that
the experimental data reflected on a single intervention session, the implemented
strategies were examined only on their
short
-
term effects. Hence, there is a need for further,
detailed evaluation of both the short and long
-
term effects of the revealed strategies and their
combinations on the interactivity of synchronous learning in virtual environments.
5.3.
Conclusion
Int
eractivity is a key element of successful synchronous distance learning, influencing students’
achievements, satisfaction and motivation. The level of interactivity is highly dependent on the
initial learning conditions of an environment. At the same time,
the interactive potential of
learning environments may only be fully revealed by means of a pertinent choice and application
of interaction
-
enhancing strategies. While some of these strategies can be universally applied
across a variety of environments, o
thers may only benefit interaction under specific learning
conditions. Building interactivity is a prolonged process, so the application of strategies should
begin prior to the learning sessions and should not stop as soon as the sessions finish.
Synchronous distance learning, in a way, can be compared to learning through a wall: the
individuals are very close but are also separated; they all work in one common environment
while staying on their own; their communicat
ion is live and synchronous but, at the same tim
e,
is mediated and restricted
. This wall describes the technical mediums, the characteristics of
which may significantly vary, thus determining the environment’s interactivity limitations,
as well as its pot
ential. In order to increase learning interactivity and effectiveness, teachers
need to adhere to strategies to overcome the medium’s restrictions and reveal its interactive
potential. Ultimately, children’s learning experiences in the virtual environment
can
only
be
enhanced
provided the technology, content, and class members support each other and
co
-
exist in harmony.
60
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Appendices
A.
The
concept
of
the
v
irtual
c
lassroom
Though a vast amount of research has addressed the notion of the virtual classroom, there is
a distinct lack of clarity and inconsistency in its definition.
Thus, s
ome authors (
e.g. Graziadei
et al., 1997;
Powers et al., 1999; Ashkeboussi, 2001;
Aydin and Yuzer, 2006
; Adewale, 2012
)
make no explicit distinction between the concepts of the virtual classroom and a virtual
learning environment,
or simply
use these terms interchangeably.
Others
,
w
hen addressing
the noti
on of the virtual classroom
,
do
not give a clear definition to this concept, yet
still
regard
it as being connected or equal to distance learning (Beem
,
2010) or a virtual learning
environment (
Little, Titarenko and Bergelson, 2005
;
Taylor and McQuiggan
, 2008; Stuber
-
McEwen, Wiseley
and Hoggatt
,
2009).
Few
authors
associate
the virtual classroom with
predominantly asynchronous forms of
distance
learning
, e.g. Imig, 2010
.
Acc
roding to Rajasingham (1996:
33), “a classroom is a commun
ication system that makes it
possible for a group of people to come together with the intention of learning something” (in
Falck
et al.
,
1997:
216). This means that the traditional classroom
can be viewed as
a
medium
that
allows for instruction to be deliv
ered through lecturing and participants’ interactions
(Ashkeboussi
,
2001). In the virtual classroom, the computer takes the mediating role, providing
access to learning and teaching practices available in the traditional classroom (
Hiltz, 1986;
Hsu, Marque
s,
Khalid Hamza and Alhalabi, 1999
). Falck et al
.
(1997
:
216) infer that the virtual
aspect suggests
“the environment creates for us an illusion
as if we were in the real
world
…and the virtual classroom ‘feels and works like a real classroom’ in effect”.
Clark and Kwinn (2007) point out two key similarities between face
-
to
-
face learning and
distance learning in virtual classrooms. The first is that an instructor is present in the
environment at the same time as the students. Another similarity is the high
level of soc
ial
presence in the classroom,
compared to levels of sociality in asynchronous forms of learning.
Clark and Kwinn define social presence as “the extent to which the learning environment offers
opportunities for social interactions, including ha
nd shaking, eye contact, smiles, puzzled
77
LE
looks, verbal exchanges, and so forth” (9). They also mention that despite the similarities
mentioned, the virtual classroom is void of the body language available in face
-
to
-
face
environments; however, this stateme
nt will be challenged in the discussion be
low on
technology’s capacity to
transmit non
-
verbal signals. At the same time,
physical interaction
,
which
is
inherent in the traditional classroom (Kreijns et al., 2011)
,
has
not yet been established
in virtual se
ttings, so the virtual classroom can only partly reconstruct the traditional classroom
environment, which approaches but does not achieve the highest level of social presence.
It can be summarised that the virtual classroom is a form of virtual learning environment
that allows real
-
time interactions to be established at a level closely approaching the standard
of interactions available in face
-
to
-
face settings. Consequently, it
is arguable that virtual
classrooms take the intermediate place between face
-
to
-
face and distance environments,
allowing for the notion of
‘face
-
to
-
face
’ distance learning
(
Figure 2
).
Figure 2
–
Forms of learning and types of learning environments
Sync. Async.
F2FL
PM
TM
Sync.
–
synchronous learning
Async.
–
asynchronous learning
PM
–
learning through physical medium
TM
–
learning through technological medium
F2FL
–
face
-
to
-
face learning
DL
–
distance learning
F2FDL
–
‘face
-
to
-
face’
distance learnin
g
LE
–
learning environment
VLE
–
virtual learning environment
VCE
–
virtual classroom environment
VLE
VCE
F2FDL
DL
78
The fact that both the instructor and the students meet in the virtual classroom at a designated
time (Parker, Grace and Martin, 2010) highlights the syn
chronous nature of the environment.
However, due to inconsistencies surrounding the definition of this term, it seems to be good
practice to explicitly specify which form of instruction is involved before the term is used.
Some authors (Graziadei et al., 1
997; Aydin and Yuzer, 2006; Roblyer et al., 2007; Lonie
and Andrews, 2009; Martin et al., 2012) do this by distinguishing between ‘synchronous’ and
‘asynchronous’ virtual classrooms or virtual learning environments. At the same time,
instruction, rather t
han the environment, can be defined as synchronous or asynchronous
(Clark and Gibb, 2006; Lu, 2011). Therefore, when specifying what kind of learning is meant
when the concept of the virtual classroom is used, the term ‘interactivity’ should characterise
the type of
learning
, rather than the type of
environment
.
Based on the analysis of relevant literature, this study views the virtual classroom as a form of
virtual learning environment in which a synchronous form of learning is implemented.
79
B.
Characteristics of interactive events
Characteristics of interactive events
Direction*
Learner
-
Content [1][3][4]**
Learner
-
Instructor [1][3][4]
Learner
-
Learner [1][3][4]
Learner
-
Interface [2][3][4]
Nature
Socio
-
Emotional/Social [4]
Technical [5]
On
-
Task/Off
-
task [4][5]
Explicit/Implicit [31]
Channels
Body language/facial expressions/
other
visual cues [19][24][25] (visual)
Vocal intonations/cues [19][24] (audial)
Physical contact
[26] (physical)
Smell
[26]
(olfactory)
Role
Procedural [6][7]
Expository [6][7]
Explanatory [6[[7]
Cognitive [6][7]
Criteria
Rate/Duration [31]
Lag time/Timely response/Immediacy [4][9][17][24][25]
Coherence (perceived instructional value)/Productivity [8][9]
Relevance [5][12]
Flexibility [12]
Accessibility [20]
Understanding [16]
Complexity [17]
Privacy [23][21]
Quality [5]
Indicators of interactive events
Indicators
Learner engagement / Participation [4][5][8][28]
Instructor engagement [4][8]
Understanding/Clarity [5][11]
Intimacy [14][15]
Emotional
expression [16][17][19]
Efficiency of group work
[16]
Co
-
presence
/C
onnectedness/Sense of community
[5][16][21][22][27]
Mutual attention [16]
Realism [18]
Self
-
disclosure [5][19]
80
Continuing a thread/Quoting/Referring [19]
Asking questions [5][19]
Expressi
ng
views about
others’ messages [19]
Building on previous learning experience [29]
Co
-
encouragement [5]
Interactive actions
Procedures
Evaluation [10]
Management [10][30]
Resource support [10]
Activities
Presentation/Individual
activities [5][12]
Reflection
/Clarification/Inference/Judgement [5][12][31][32]
Experimenting [12]
Informative feedback
/Commenting [12][24][31][32]
Self
-
assessment [12]
Peer
-
evaluation [12]
Observation and imitation [13]
Collectiveness/
G
roup
work/Discussion/Debate [5][16][32]
Scaffolding [32]
Sharing [32]
Individual and group
responses
/Using names [5]
Events
Gaining attention (reception) [29]
Informing learners of the objective (expectancy) [29]
Stimulating recall of prior learning
(retrieval) [29]
Presenting the stimulus (selective perception) [29]
Providing learning guidance (semantic encoding) [29]
Eliciting performance (responding) [29]
Providing feedback (reinforcement) [29]
Assessing performance (retrieval) [29]
Enhancing reten
tio
n and transfer (generalization)
[29]
*
The category was altered during data analysis and ultimately included the following items:
Learner ↔ Content, Learner ↔ Instructor, Learner ↔ Learner, Instructor ↔ Content,
Instructor ↔ Instructor, and Content
↔ Content.
**
S
ources
:
[1] Moore
,
1993
[2] Hillman, Wills and Gunawardena
,
1994
[3] McBrien, Jones and Cheng
,
2009
[4] Chou
,
2002
[5] Schullo
,
2005
[6] Offir and Lev
,
2000
81
[7]
Wei
,
2002
[8]
Roblyer and Wiencke
,
2004
[9]
Yacci
,
2000
[10] Kahn
,
2001
[11]
,
2009
[12] Sahin
,
2008
[13] Bandura, 1986
[14] Short
, Williams and Christie
, 1976
[15] Argyle and Dean, 1965
[16] Kim
,
2011
[17] Tu and Mclsaac
,
2002
[18] Tung and Deng
,
2006
[19] Rourke et al.
,
1999
[20] Biocca and
Harms,
2002
[21]
Henninge
r and
Viswanathan, 2004
[22]
Swan and
Shih, 2005
[23] Tu
,
2001
[24] Wei
,
2012
[25] Ko
,
2012
., 2011
[27] Parker
and Martin,
2010
[28] Rose
,
1999
[29] Kahveci
, 2007
[30] Wagner
,
1994
[31] Henri
,
1992
[32] Zhu
,
1996
.
82
C
.
Teachers’
questionnaire
[Part 1]
Do you have experience of distance teaching and technology that allows you and your students
to be present in the virtual classroom at the same time
?*
[ ] No [ ] Yes,
irregular / a few sessions
[ ] Yes,
regular /
many sessions
* i.e. you deliver lessons distantly, communicating with multiple students all interacting at the same time by
Are these technologies used in your regular distance se
ssions?
Video:
( ) yes, by the teacher
( ) yes, by both the teacher and students
( ) no
Audio:
( ) yes, by the teacher
( ) yes, by both the teacher and students
( ) no
Text:
( ) yes, by the teacher
( ) yes, by both the teacher and students
( ) no
Screen
demonstration:
( ) yes, by the teacher
( ) yes, by both the teacher and students
( ) no
What is the average quality of the internet connection in your distance sessions?
( ) High ( ) Low ( ) Changeable
How many students are
usually in your distance session groups
?
[ ] 1 [ ] 2 to 8 [ ] 9 to 16 [ ] more than 16
To children of what educational level do you usually deliver distance sessions?
[ ] Pre
-
school [ ] Primary school [ ] Secondary school
How well do you and t
he students in your distance learning groups know each other?
[ ] The children and I
know
each other
well
[ ] The children
know
each other well, but I
do not
[ ] The children
do
not know each other, but I
know
most of them
[ ] None of us
know each other
we
ll
[Part 2]
Please describe one of your typical distance lessons in your own
words
.
(Use as many words as you wish. You might like to include aims, contexts, conditions, arrangement issues, length,
Which strategies
(methods) do you think improve your lessons and in what way?
Which strategies (methods) do you think interfere with your lessons and why?
83
D.
Teacher’s checklist
template
Please
tick all strategies that you follow in your practice of teaching in virtual en
vironments
with
a
synchronous mode of learning.
Strategy
Comments
[ ] Strategy 1
[ ] Strategy …
[ ] Strategy 154
84
E.
Observation protocol
template
Strategy
Evidence
observed
(time)
Observer comments
[ ]
Strategy 1
[ ]
Strategy …
[ ]
Strategy
154
85
F.
Interview schedule
Teacher’s interview: opening question
:
What do you think has changed
since
the implementation of the new strategies?
[
Discuss the effects of each observed strategy separately.
]
Children’s interview
:
guiding question
s
What changes have you noticed in this lesson compared to your previous lessons?
session compared to previous
sessions
?
What was worse in
this
session compared to previous
sessions
?
86
G
. Comparative description of the survey cases
Case IDs
Way of d
ata
transmission
Connection
quality
Number
of children
Participant
familiarity
in
the sessions
Level of
education
Specific
features
Screen
Video
Audio
Text
High qual. connection
Low qual. connection
1 child
2 to 8 children
9 to 16
children
More than 16 children
Everyone
know
s
each other
Children
know
each other
Teacher
know
the children
No one
know
s
each other
Mixed or varied groups
Preschool
Primary school
Secondary school
Guest participation
Intercultural participants
Local and re
mote children
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
AT01
V
V
V
V
V
V
V
V
V
V
V
AT02
V
V
V
V
V
V
V
V
V
V
V
V
V
V
V
AT03
V
V
V
V
V
V
V
V
V
V
AT04
V
V
V
V
V
V
V
V
V
V
AT05
V
V
V
V
V
V
V
V
V
V
V
V
AT06
V
V
V
V
V
V
V
V
V
V
V
AT07
V
V
V
V
V
V
V
V
V
V
V
V
AT08
V
V
V
?
V
V
V
V
V
V
V
V
V
AT09
V
V
V
V
V
V
V
V
V
V
V
AT10
V
V
V
V
V
V
V
V
V
AT11
V
V
V
V
V
V
V
V
V
AT12
V
V
V
V
V
V
V
V
V
V
V
V
AT13
V
V
V
V
V
V
V
V
V
V
V
V
AT14
V
V
V
V
V
V
V
V
V
V
AT15
V
V
V
V
V
V
V
V
V
AT16
V
V
V
V
V
V
V
V
AT17
V
V
V
V
V
V
V
V
AT18
V
V
V
V
V
V
V
V
V
V
AT19*
V
V
?
?
V
V
V
V
?
?
?
AT20
V
V
V
V
V
V
V
V
V
AT21
V
V
V
V
V
V
V
V
AT22
V
V
V
V
V
V
V
AT23
V
Vt
Vt
V
V
V
V
V
V
V
AT24
V
Vt
Vt
V
V
V
V
V
V
V
V
AT25
V
Vt
Vt
V
V
V
V
V
V
AT26
V
Vt
Vt
V
V
V
V
V
V
V
V
V
V
87
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
AT27
V
Vt
V
V
V
V
V
V
V
AT28
V
V
V
V
V
V
V
AT29
Vt
Vt
V
V
V
V
V
V
V
V
AT30
Vt
Vt
V
V
V
V
V
AT31
Vt
Vt
Vt
V
?
?
V
V
V
V
V
V
AT32
Vt
Vt
Vt
V
V
V
V
V
V
V
?
?
?
?
?
V
V
AT33
V
V
V
V
V
V
V
V
V
AT34
V
V
V
V
V
V
V
AT35
V
V
V
V
V
V
AT36
V
V
V
V
V
V
V
V
V
V
V
V
V
V
V
V
AT37
V
V
V
V
V
V
V
V
V
V
AT38
V
V
V
V
V
V
V
V
V
AT39
V
V
V
V
V
V
V
AT40
V
V
V
V
V
V
V
V
AT41*
V
V
V
V
V
V
AT42*
V
V
V
V
V
AT43
V
V
V
V
V
V
AT44
Vt
V
V
V
V
V
V
AT45
V
?
?
V
V
V
V
V
V
V
V
AT46*
V
V
V
V
V
V
AT47*
V
V
V
V
V
V
AT48
V
V
V
V
V
V
V
V
–
the characteristic is present in the case with relevance t
o both students and teacher
Vt
–
the characteristic is present in the case with rel
evance to the teacher only
*
–
no strategies were indicated by these cases.
88
H. CUREC app
roval email
17 May 2013 10:05
Subject:
Approval: CUREC Ivan Katlianik
From:
Catherine Walter
catherine.walter@education.ox.acL-5;¤th;-11e;rin;å.w;¦lt;-3e-;r@4;ํu;-9c4;¤ti;-3on;.-9o;x-9.;꓄.uk0;.uk
To:
Ivan Katlianik
ivan.katlianik@education.ox.aciva;n.ka;tl-;ian;ik@e;]uc;Ҥt;i-3o;n.ox;-9.a;ӄ.;uk00;.uk
Cc:
Chris Davies
chris.davies@education.ox.acӄh;r3is;.dav;i-10;äs@;ํu;-5a;ti-;on.;ox-9;.a4c;.uk;.uk,
Education Research Office
research.office@education.ox.ac.ukre7;se3a;r-6;Äh.;of-6;ic5;ä@e;]u-;鱊ti-;on.;ox-9;.a4c;.uk;-900;
Dear Ivan,
Application Approval
Title: The characteristics of synchronous interaction between children and teacher in virtual
learning environments
The above application, as per the atta
ched documents, has been considered on behalf of the
Departmental Research Ethics Committee (DREC) in accordance with the procedures laid
down by the University for ethical approval of all research involving human participants.
I am pleased to inform you t
hat, on the basis of the information provided to DREC, the
proposed research has been judged as meeting appropriate ethical standards, and accordingly,
approval has been granted.
If your research involves participants whose ability to give free and informe
d consent is in
question (this includes those under 18 and vulnerable adults), then it is advisable to read the
following NSPCC professional reporting requirements for cases of suspected abuse
http://www.nspcc.org.uk/Inform/research/questions/reporting_chi
ld_abuse_wda74908.html
NB Please check with the Research Office that the Belarusian translations in these documents
are all readable; some of them are apparently not in unicode and may not survive emailing
between different computer systems. It is your re
sponsibility to make sure that a readable
version is deposited with the Research Office.
Should there be any subsequent changes to the project which raise ethical issues not covered in
the original application you should submit details to research.office@
education.ox.ac.uk for
consideration.
Good luck with your research study.
Yours sincerely,
Catherine Walter
Member of DREC
89
I
.
L
ist of strategies for enhancing
the
interactivity of
synchronous distance learning
Strategy
Relevant
/
irrelevant
conditions
Supporting
cases
Contra
-
dictory
cases
1
2
3
4
Preparation and training
1
minimise the class size
Irrelevant conditions
:
one
-
way communication
and/or
text
-
based environment
AT01, AT02, AT08,
AT13, AT18, AT25,
AT36, AT38
AT14,
AT24,
AT32
2
ensure
interface
accessibility and
usability
AT02, AT06, AT13,
AT21, AT22, AT26,
AT27, AT45
3
arrange adult's technical
assistance for children
Relevant condition
:
younger
children
AT13, AT16, AT22,
AT25, AT26, AT27,
AT30, AT32
4
be aware of
technological
conditions
for all children
AT08, AT09, AT13,
AT17, AT25, AT27,
AT29
5
ensure all children have
their own
supplementary materials
Relevant condition
:
using supplementary
materials
AT06, AT15, AT24,
AT28, AT34, AT48
6
turn on and set up the
medium 10
-
15
minutes
prior to the session
AT03, AT12, AT14,
AT31, AT33, AT44
7
maximise the image of
the teacher's face
Relevant condition:
using video
AT01, AT04, AT22,
AT24, AT31, AT32
8
check the correctness
and quality of all
supplementary materials
Relevant
condition
:
using supplementary
materials
AT01, AT06, AT15,
AT24, AT34
9
reduce background
noises
Relevant conditions:
poor connection
and/or
poor audio recording
devices
AT01, AT06, AT20,
AT22, AT30
10
reduce external
distractive factors
AT01, AT06,
AT20,
AT22, AT30
11
leave teacher’s contact
information for all
children
AT01, AT09, AT12,
AT25, AT34
12
introduce new
technologies, tools, and
AT01, AT13, AT17,
AT27, AT33
90
1
2
3
4
13
establish clear rules for
virtual classes
AT03,
AT04, AT18,
AT21, AT33
14
be prepared for
disconnection
Relevant c
ondition
:
poor connection
AT08, AT09, AT18,
AT20, AT32
15
encourage the use of
large screens
AT01, AT20, AT22,
AT31
16
set up proper lighting
Relevant condition
:
using video
AT01, AT20,
AT22,
AT31
17
discuss the
environment's
limitations with children
AT02, AT05, AT09,
AT45
18
upload supplementary
materials in advance
Relevant condition
:
using supplementary
materials
AT06, AT15, AT24,
AT34
19
ensure the quality of
guests' connections are
sufficient
Relevant condition
:
remote presenter
AT08, AT22, AT29,
AT36
20
be aware of the
limitations of children's
physical settings
AT08, AT25, AT27,
AT29
21
have emergency tasks
prepared
AT09, AT24, AT26,
AT28
22
ensure all class
members have the
necessary technical
skills
AT13, AT16, AT24,
AT26
23
use existing and proven
teaching materials
AT15, AT31, AT37,
AT44
24
avoid distractive
medium designs and
interface elements
AT01, AT22, AT30
25
place camera in front of
the face
Relevant condition
:
using video
AT01, AT22, AT31
26
encour
age children
to
maintain an appropriate
work environment
AT02, AT06, AT22
27
establish a set of
emergency commands
that must be followed
AT03, AT04, AT33
28
conduct at least one
introductory virtual
session
AT03,
AT08, AT17
29
promote using sound
-
isolating headphones
Relevant condi
tion
:
using audio
AT06, AT30, AT39
30
agree with guests on the
session’s schedule
Relevant conditions:
remote presenter
AT07, AT14, AT24
91
1
2
3
4
31
set and test signal
transition
prior to learning
sessions
AT08, AT17, AT25
32
patterns on the screen
Relevant conditions:
poor connection
and/or
small screens
AT09, AT25, AT28
33
utilise large graphical
elements
AT09, AT25, AT28
34
use sound
isolating
headphones in a room
with more than one
student
Relevant conditions:
using audio
and
student’s allocation in
one physical room
AT05, AT08, AT13
35
establish mood with the
design of the medium
Relevant condition
:
younger children
AT18, AT21, AT26
36
use a high resol
ution
camera
Relevant condition
:
using video
AT01, AT31
37
use accessible forms of
a
medium
AT02, AT14
38
use high quality audio
recording device
Relevant condition
:
using audio
AT06, AT39
39
set
the
medium’s
signal
quality
according
to
the
technical
characteristics
of the less advanced
computers
in the class
AT08, AT17
40
maximise the lowest
quality of connection in
the environment
Relevant condition
:
varied levels of
connection
AT17, AT32
41
deal with technological
issues out of
session
AT25, AT28
42
place camera at a
distance and use zoom
Relevant condition:
using video
AT01
Structure, content, and management
43
employ group work
Relevant conditions:
large
-
sized classes
and/or
local and remote
students
and/or
newly introduced
children
AT02, AT04, AT07,
AT13, AT14, AT17,
AT24, AT25, AT32,
AT38, AT40, AT45,
AT48
AT26
92
1
2
3
4
44
be adaptive and
dynamic in choosing
AT01, AT02, AT07,
AT08, AT09, AT11,
AT15, AT21, AT25,
AT32
45
encourage children to
ask short
questions in
text
Relevant condition
:
availability of text
messaging
AT07, AT13, AT17,
AT29, AT39, AT40
AT29
46
objectively estimate the
amount of content that
can be delivered
AT14, AT18, AT25,
AT26, AT31, AT39
47
set flexible time
boundaries in planning
activities
AT18, AT25, AT30,
AT33, AT35, AT44
48
make ethical
considerations
AT02, AT09, AT13,
AT22, AT29
49
plan and arrange post
-
session activities
AT03, AT12, AT31,
AT33, AT44
50
establish logical
connections between
pieces of information
AT07,
AT11, AT11,
AT32, AT35
51
determine, and avoid
exceeding, a reasonable
level of instruction pace
AT09, AT13, AT17,
AT32, AT33
52
simplify technological
components
AT26, AT27, AT28,
AT39, AT44
53
constantly check the
quality of connection
Relevant
condition
:
varied connection
quality
AT02, AT07, AT20,
AT25, AT32
54
enable students to leave
questions after the
session
AT01, AT09, AT23,
AT31
AT01
55
promote tasks that are
interactive in nature
AT02, AT15, AT21,
AT32
56
make the beginning of
the
sessions clear
AT03, AT22, AT27,
AT48
57
invite guests to sessions
AT05, AT14, AT20,
AT38
58
combine familiar and
unfamiliar children in
one group
Relevant conditions:
local and remote groups
of students
and/or
unfamiliar children
AT07, AT08, AT12,
AT13
59
ensure each raised
question is solved
AT07, AT11, AT11,
AT35
60
actively encourage all
students to participate
AT08, AT09, AT13,
AT21
93
1
2
3
4
61
progress/structure of
the lesson
AT09, AT11, AT35,
AT45
62
provide equal
opportunities for
participation to all
children
AT09, AT12, AT13,
AT27
63
have ways of contacting
any student at any time
during activities
AT09, AT13, AT29,
AT33
64
control the progress of
the least advanced
students
AT09, AT14, AT30,
AT32
65
adhere to
the session
plan and structure
AT11, AT17, AT30,
AT44
66
keep the session focused
AT11, AT17, AT44
67
assign presenter roles
to children
AT11, AT25, AT28
68
don’t leave the
classroom
Relevant conditions:
large
-
sized classes
and/or
younger children
AT13, AT17, AT26,
AT27
69
deny access to features
not being used or being
used inappropriately
AT14, AT18, AT25,
AT27
70
leave up to 30%
of
sessions time
unreserved for any
activity
AT14, AT18, AT25,
AT31
71
share and discuss the
results of group work
with the whole class
AT01, AT17, AT24
72
allow children to stay in
the virtual classroom
after the session ends
AT01, AT33, AT44
73
record all sessions and
provide the students
with access to them
AT02, AT18, AT32
74
pay attention to
children's
non
-
verbal
activities
AT02, AT37, AT38
75
use text chat to clarify
information
Relevant conditions:
poor connection
and/or
poor audio recording
devices
AT05, AT18, AT32
94
1
2
3
4
76
imply various external
tools
AT06, AT17, AT29
77
utilise different types
of
supplementary materials
Relevant condition
:
using supplementary
materials
AT06, AT17, AT29
78
rely on traditional
classroom strategies as
long as they facilitate
sessions
AT09, AT14, AT27
79
take children's attention
off technology
AT09, AT26, AT28
80
assign group leaders
AT12, AT14, AT21
81
minimise the amount of
content
AT14, AT18, AT26
82
combine motivated and
unmotivated children in
one group
AT14, AT21, AT28
83
provide direct links to
external tools and
supplementary material
Relevant condition
:
using supplementary
materials
AT14, AT22, AT48
84
h
ave a clock on the
screen or use some other
reminder for deadlines
AT15, AT24, AT25
85
only assign tasks that
can be completed by all
children
AT16, AT24, AT26
86
prioritise audio quality
Relevant
condition
:
using audio
AT18, AT21, AT30
87
be sensitive in
addressing technical
issues on a child's side
AT20, AT25, AT30
88
encourage students not
to run irrelevant
software during sessions
Relevant condition
:
poor connection
AT20, AT40, AT43
89
reply to
a few messages
at a time
AT34, AT39, AT45
90
stimulate interactions at
the beginning of lesson
AT02, AT20
91
be attentive to off
-
task
text chat messages
AT04, AT14
92
enable children to use
chat at all times where
possible
Relevant condition
:
availability of text
messaging
AT05, AT09
95
1
2
3
4
93
change the composition
of groups
Irrelevant conditions
:
purposive groups
formation
or
difficulties in
rearranging groups
AT05, AT14
AT21
94
limit one form of work
to 10
-
15 minutes or
break it into
parts
AT08, AT21
95
make short brakes
during sessions
Irrelevant conditions:
effective work is
established,
and
large
-
sized classes
and/or
small children
AT08, AT21
AT13,
AT26
96
replace questions with
polls when possible
Relevant condition
:
availability of polling
AT09, AT14
97
continuously ensure
that
children
are focused on
the session
AT11, AT45
98
assign individual tasks
to children going ahead
or behind the plan
AT13, AT14
99
help guests to work with
children
Relevant condition
:
remote
presenter
AT14, AT20
100
change group leaders
AT14, AT21
101
save chat history
Relevant condition
:
availability of text
messaging
AT18, AT32
102
make use of the phone
when appropriate
AT20, AT24
103
avoid external tools
Relevant conditions:
younger students
and/or
poor connection
AT22, AT24
104
devote equal time to
distant and local
children
Relevant condition
:
local and remote groups
of students
AT05
105
provide equal treatment
to distant and local
children
Relevant condition
:
local and remote groups
of
students
AT05
106
give children time away
from the teacher
AT06
AT27,
AT21
96
1
2
3
4
107
adopt the facilitative
approach over
instructional
AT11
108
prioritise connection
stability over quality
Relevant conditions:
poor connection
or
varied connection
AT13
109
respond in text to save
the message for future
reference
Relevant condition
:
availability of text
messaging
AT18
110
assign expert and
learner roles to children
based on their
achievements
AT21
Interplay and communication
111
call children by name
AT05, AT08, AT12,
AT27, AT31, AT38,
AT40
112
be aware and make use
of nonverbal messages
Relevant conditions:
good connection,
and
good video devices
or
good audio devices
AT02, AT08, AT12,
AT13, AT20, AT37
113
be responsive
AT02, AT09, AT17,
AT21, AT26,
AT27
114
children aware that
feelings exist in virtual
environments
AT02, AT08, AT12,
AT20, AT26, AT37
115
constantly check for
understanding
AT03, AT13, AT18,
AT27, AT38, AT48
116
encourage turning off
microphones when not
speaking
Relevant condition
:
using audio
AT06, AT12, AT13,
AT17, AT36, AT40
AT04,
AT06
117
quote only relevant
passages of students’
messages and refer
explicitly to the sender
when replying
AT02, AT13, AT25,
AT33, AT40
118
make children see you
or your picture
AT04, AT05, AT24,
AT30,
AT32
AT09
119
have names on the
screen
AT05, AT08, AT12,
AT31, AT40
120
establish a reasonable
level of intimacy
AT01, AT05, AT27,
AT38
97
1
2
3
4
121
use abbreviations and
emoticons
Relevant condition
:
using text messaging
AT02, AT12, AT20,
AT33
122
look
into camera when
speaking
Relevant condition
:
using video
AT04, AT05, AT23,
AT32
123
reduce simultaneous
talking
Relevant condition
:
using audio
AT06, AT13, AT17,
AT20
AT04,
AT45
124
ensure the speaker is
identifiable at all times
Relevant conditions:
using
video
and/or
using audio
and/or
using text messaging
AT06, AT13, AT38,
AT40
125
enable students to ask
questions
AT07, AT09, AT31,
AT32
126
maintain positive
attitudes and
relationships
AT08, AT17, AT18,
AT20
127
promote expressing
feelings and emotions
AT08, AT20, AT26,
AT37
128
present yourself to the
children
Relevant condition
:
a teacher unfamiliar to
the students
AT11, AT12, AT31,
AT43
129
be accessible to the
children
AT03, AT07, AT31
130
Remind the children that
you can support them
AT03, AT07, AT31
131
imply effective
questioning and
listening
AT03, AT17, AT38
132
establish social and
academic relationships
offline
Relevant conditions:
long
-
term courses
and/or
one
-
way communication
AT05, AT07, AT13
133
promote communication
rather than discussion
AT07, AT10, AT35
134
use private chat for
discussion on sensitive
issues
Relevant condition
:
availability of private
messaging
AT15, AT44, AT45
135
respect children's
privacy
AT15, AT21, AT33
136
express a positive
attitude to the
environment
AT18, AT20,
AT30
137
provide children with
summative reports
Relevant condition
:
long
-
term courses
AT01, AT15
98
1
2
3
4
138
provide a private
messaging option
Releva
nt condition
:
availability of private
messaging
Irrelevant condition
:
learners are easily
distracted
AT06, AT38
AT20,
AT45
139
continuously analyse the
class’ attitude
AT07, AT10
140
present unfamiliar
children to each other
prior to their first
session
Relevant conditions:
local and remote groups
of students
or
unfamiliar children
AT07, AT37
141
supplement discussion
with a text chat to obtain
alternative opinions
Relevant condition
:
availability of text
messaging
AT08, AT14
142
describe rather than
criticise misbehaviour
AT10, AT18
143
be a member rather than
a teacher
AT12, AT38
144
discuss
off
-
session
questions in the session
AT15, AT32
145
enable students to use
webcams in local groups
Relevant condition
:
local and remote groups
of students
AT17, AT33
146
keep verbal and visual
communication short
Relevant conditions:
poor connection,
or
poor video devices,
or
poor audio recording
devices
AT18, AT20
147
encourage students to
view all participants as
real people
AT20, AT37
148
evaluate both academic
results and children’s
participation
AT03
149
employ peer
-
evaluation
AT10
150
share
privately obtained
data only upon
children's permission
AT15
99
1
2
3
4
Evaluation
151
control and analyse
children's absence
AT03, AT28, AT32,
AT36, AT47
152
obtain children's
feedback on sessions
AT01, AT09, AT28
153
devote time to analysing
the most
and least
successful sessions
AT09, AT14, AT17
154
find out reasons for
children's disconnection
or attrition
AT02, AT28
100
J
.
List of experimentally
examined strategies and
their effects
Strategy
Previous
experience
Experiment
Interactivity effect
Reported
Observed
Examined
Observed
Nature
Comments
1
2
3
4
5
6
7
1
2
4
V
5
V
V
6
V
V
+
7
V
V
=
8
V
9
V
V
+
10
V
11
V
12
V
13
V
14
V
V
+
15
V
16
V
17
V
20
V
V
=
21
V
V
22
V
V
23
V
V
+
24
V
25
V
26
V
27
V
V
+
28
V
29
V
V
+
32
V
V
33
V
V
101
1
2
3
4
5
6
7
36
V
V
=
insufficient connection quality
37
V
38
V
41
V
42
V
43
V
V
44
V
V
45
V
46
V
47
V
V
48
V
49
V
50
V
V
51
V
V
52
V
V
+
53
V
V
+
54
V
V
+
55
V
V
56
V
57
V
60
V
V
62
V
V
63
V
V
65
V
67
V
V
69
V
70
V
V
+
71
V
V
72
V
V
73
V
V
74
V
75
V
V
+
76
V
79
V
80
V
V
81
V
V
+
to the detriment of the content depth
82
V
84
V
V
+
102
1
2
3
4
5
6
7
85
V
86
V
V
+
87
V
88
V
V
=
difficult to monitor
89
V
V
=
scattering the teacher's attention
90
V
91
V
V
92
V
V
94
V
95
V
V
100
V
101
V
102
V
103
V
V
=
106
V
109
V
110
V
V
=
111
V
V
112
V
113
V
V
114
V
115
V
116
V
V
–
children forget to turn the microphones on
117
V
V
118
V
V
119
V
V
120
V
121
V
V
+
122
V
123
V
V
+
124
V
V
126
V
127
V
129
V
V
130
V
V
131
V
V
+
133
V
135
V
V
103
1
2
3
4
5
6
7
136
V
139
V
141
V
142
V
V
+
143
V
144
V
V
146
V
V
+
147
V
V
=
148
V
V
+
149
V
V
+
150
V
V
+
151
V
152
V
V
+
154
V
+
–
positive effect
=
–
neutral effect
–
–
negative effect
104
K
.
Perceived interactivity
-
related changes
that
occurred
in the experimental case
Theme
Positive quote example(s)
Negative quote example(s)
Attitude
“less tired at the end of the lesson”
(BS02)
“more interesting and fun” (BS04)
“we
used better headphones
…
, you
hardly hear anything around you…,
nothing distracts
you
”
(BS07)
Clarity
“could hear each other better”
(BS07)
“the voices were clearer” (BS01)
“no echo this time”
(BS03)
“everyone’s voices sounded
similar” (BS01)
Content
“understood the topic better”
(BS08)
“knew what to do each time”
(BS04)
Emotions
“was cool w
hen [the teacher]…used
smileys”
(BS05)
Interface
“the countdown
…helped us…, we
did it on time”
(BS04)
“liked that we did not have to leave
the program” (BS02)
“having to turn on
microphones…annoyed me”
(BS07)
“we had to press the button before
speaking…[which] was distract”
(BS08)
Interplay
“we talked more than usual” (BS04)
“was cool
…when we evaluated
each other”
(BS04)
“in these head speakers you only
hear w
h
at others say”
(BS01)
“easier to talk” (BS04)
Sense of
authenticity
“
the
teacher’s picture was
sometimes more realistic” (BS07)
“felt more real” (BS07)
“was more like a usual lesson”
(BS02)
“[the voices] sometimes sounded
as if it was a robot speaking”
(BS01)
Stability
“fewer stops” (BS03)
“it acted up less” (BS04)
Timing
“finished on time” (BS02)
“there was not such a fuss” (BS04)
Overall: 9
Overall: 3